No player can leave a ball on a certain spot exactly. The greatest expert cannot do more than leave it "there or thereabouts." In fact, very often, in playing a losing hazard, all we have to do is not so much to play where to leave the red, but where not to leave the red.

Sometimes it may be the best play to try and leave the red ball close to the white ball, so that the

next stroke will be an easy cannon. As a rule, however, the best play is to leave the red ball over a pocket, so that you can go in off it again next time. All the best "all-round" breaks are made by a series of losing hazards with occasional cannons. It is in playing cannons that the chief difficulty arises in getting position, but before we discuss cannons, a few words about—

Winning Hazards.

It is evident that after playing a winning hazard the position of the object ball is known—viz., as a rule, on the spot. Should the player put in the white, his only excuse must be to make a baulk; otherwise it is bad play. His opponent, next time he plays, can spot his ball anywhere he likes in the semicircle, and if the other balls are out of baulk, he is almost certain to score. Consequently, the only winning hazards worth discussing are red winning hazards. In making a winning hazard, the player, as a rule, should try and get near the spot himself, so as to play for the spot, or else play to leave his own ball where there would be an easy losing hazard off the red on the spot next time. In Fig. 6 we give two illustrations. Suppose, first of all, the red ball is over the right-hand middle pocket at H. The proper professional play would be to put the ball in the pocket, and then run up the table towards L, and try and get into position for the spot, but the ordinary amateur, who, when he gets into position for the spot, can only make one hazard and then breaks down, had better not play for the spot at all. In the position given in the diagram, it would be better play to put the red ball in the pocket, and try and leave your own ball at H1; then there is a certain losing hazard next time off the red into the left-hand top pocket.

Again, suppose the balls are left in the position W (the white ball), and X (the red ball), many beginners would play for the six stroke, but it would be very bad play, as the red ball would be on the spot, and the striker in hand. The proper play is to put the red ball in the pocket and leave your own ball in the jaws of the pocket, thus leaving a certain losing hazard—in off the red into the opposite top pocket—next time; a stroke, too, in which it is always easy to leave the red ball over the middle pocket in the stroke following.

However, as we have said, the chief difficulty in getting good position is when playing—