60.—If the loser of a game fail to score a thousand, but have in his tricks a sufficient number of brisques to bring his total score to a thousand, he is not rubiconed. Each player adds his brisques to his score, and the game is computed as provided in Law 57.
61.—If the scores be so nearly equal that the brisques must be taken into account in order to decide who wins the game, and the loser be not rubiconed, each player adds his brisques to the score, and the game is then computed as provided in
Law 57; but if the loser be rubiconed, the brisques, though taken into account in order to decide who wins the game, are not added to the scores, and the game is computed as provided in Law 58. In the case of a tie after adding the brisques, the game is null and void.
Incorrect Packs.
62.—If a pack be discovered to be incorrect, redundant, or imperfect, the deal in which the discovery is made is void. All preceding deals stand good.
63.—If a card or cards which complete the pack be found on the floor, the deal stands good.
Changing Cards.
64.—Before the pack is cut to the dealer, a player may call for fresh cards at his own expense. He must call for four fresh packs.
65.—Torn or marked cards must be replaced, or fresh packs called for at the expense of the two players.