| 4. | B P takes P | 4. | Kt takes P |
| 5. | Q to B 3 | 5. | Kt to Q B 3 |
| 6. | B to Kt 5 | | ... |
If 6. Kt takes Kt, Black would win with 6. ... Kt to Q 5; 7. Q to Q 3 (best), P takes Kt; 8. Q takes P, B to K B 4, to be followed by Kt takes P: ch. &c.
| ... | 6. | Kt takes Kt |
| 7. | Kt P takes Kt (!) | 7. | B to K 2 |
| 8. | P to Q 4 | 8. | B to K 3 |
| 9. | Kt to K 2 | 9. | Castles |
| 10. | Castles | | |
| With a very good game. |
| Second Variation.Even game. | Third Variation.Even game. |
THE STEINITZ GAMBIT.
This gambit is an offshoot of the Vienna Opening. It leads to a very difficult game, and the student will be well advised to avoid it. It is, however, desirable that he should know the moves of the Opening.
| WHITE. | | BLACK. |
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | Kt to Q B 3 | 2. | Kt to Q B 3 |
| 3. | P to B 4 | 3. | P takes P |
| 4. | P to Q 4 | | ... |
This constitutes the Steinitz Gambit. The White King becomes exposed to a violent attack; but if the attack fails, White is able to exchange pieces, and so obtain a superior End game, his King (an essential factor in the ending) being in better play than the Black King.