| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | B to B 4 | 3. | P to Q 4 |
Or 3. ... Q to R 5: ch., followed by 4. ... P to Q 4.
| 4. | B takes P | ... |
Not 4. P takes P, because of 5. ... Q to R 5: ch.; 6. K to B sq., B to Q 3; 7. Kt to K B 3, Q to R 4; 8. P to Q 4, Kt to K 2; 9. Kt to B 3, Castles, with the better game.
| ... | 4. | Q to R 5: ch. | |
| 5. | K to B sq. | 5. | P to K Kt 4 |
| 6. | Kt to K B 3 | 6. | Q to R 4 |
| 7. | P to K R 4 | ... |
Upon the same principle as in the other Gambits (or, indeed, as in every strong pawn position), viz., to attempt to break the force of the united pawns.
| ... | 7. | B to Kt 2 |
Second Variation.
Reverting to the position after Black's 5th move, White has two other attacks here—viz., 6. Q to B 3, and 6. P to K Kt 3.