Either player making a false or improper move shall forfeit the game to his opponent, without another move being made.
The "Huff" or "Blow" is, before one plays his own piece, to remove from the board any of the adverse pieces that might or should have taken. The "Huff" does not constitute a move.
The player has the power either to huff, compel the take, or to let the piece remain on the board, as he thinks proper.[[108]]
When a man first reaches any of the squares on the opposite extreme line of the board, it becomes a "King." It must be crowned (by placing a man of the same colour on the top of it) by the opponent, and can afterwards be moved backwards or forwards as the limits of the board permit.
A Draw is when neither of the players can force a win. When one of the sides appears stronger than the other, the stronger party may be required to
complete the win, or to show a decided advantage over his opponent within forty of his own moves—counted from the point at which notice was given—failing in which, he must relinquish the game as a draw.
The above diagram (Fig. 1) shows the board set for play, and Fig. 2 shows the draught-board numbered for the purpose of recording moves.