48.—A player winning the point is entitled to mark one; a player winning the vole is entitled to mark two.
49.—If the non-dealer play without proposing, and fail to win the point, his adversary is entitled to mark two. If the dealer refuse the first proposal, and fail to win the point, the non-dealer is entitled to mark two. These scores apply only to the first proposal or refusal in a hand, and only to the point, the score for the vole being unaffected.
50.—If a player omit to mark his score, he may rectify the omission at any time before the trump card of the next deal is turned up.
51.—An admitted overscore can be taken down at any time during the game.[[23]]
The following French terms are commonly used at Écarté:
Àtout. Trump.—Couper. To cut.—Donner. To deal.—Écart. The cards thrown aside.—Forcer. To play a superior on an inferior card.—La Vole. All five tricks made by either player.—Le Point. Three out of the five made by either player. Proposer. Asking for fresh cards.—Rénoncer. Not to answer the suit led.
We will now suppose, by way of illustration, that A and Y play a game of Écarté.
Two packs of different colour or pattern, say a red and a white pack, are used. From these packs the cards from two to six are extracted. A and Y cut for deal; A cuts the knave, Y the ace. A therefore deals, as knave is in this game higher than ace.
The cards having been shuffled, A gives the pack to Y to be cut. A then deals three cards to his adversary, three to himself, then two to his adversary and two to himself, and turns up the king of spades. "I mark the king," says A (see Law 22).