| A good point of five | 5 |
| A good quint sequence | 15 |
| A good quatorze | 14 |
| 34 |
such a combination will enable him (if the dealer does not hold carte blanche) to score ninety-four.
Pique.
When the elder hand counts something less than thirty in hand, but can make it up to thirty by play before his adversary counts one, he adds thirty on this account to his score. This is a pique. It is obvious that a pique can never be gained by the dealer, as his adversary always counts one for the first card he plays.
Capot.
If either of the players gain all the tricks, he scores forty for them, instead of ten for the majority. This is called a capot.
Pique, repique, and capot are not unfrequent; but the occurrence of carte blanche is exceedingly rare, occurring only about once in nine hundred deals.
As an example of how these extraordinary chances tell, suppose that the elder hand, after discarding, should find himself with four major tierces in his hand, the dealer having only three cards of each suit, including at least one knave, so as to prevent a carte blanche; the elder hand would then score as follows:
| In the hand— | |
| Point | 3 |
| Four tierce sequences | 12 |
| Three quatorzes | 42 |
| 57 | |
| Add for the repique | 60 |
| In play— | |
| Twelve cards, all winning | 12 |
| For the last card | 1 |
| For the capot | 40 |
| Total score for one hand | 170 |