In addition to either markers or counters, there must be a sheet of paper to keep the final results of the games.
In scoring, the revoke penalty counts first, tricks next, and honours last.
The side first reaching 10 points wins a quadruple, or game of 4, if their adversaries have not scored; a triple, or game of 3, if their adversaries have not reached 4; a double, or game of 2, if the adversaries have not reached 7; and a single, or game of 1, if their adversaries are 8 or 9 up. These game points are put down on the score-sheet, and all the points on the adversaries’ marker are then turned down. If the winners make any points in excess of 10, such points are left to their credit on the marker, and count toward the next game. For instance: The score is A-B, 6; and Y-Z, 8; shown on the markers thus:—
A-B 6 Points. Y-Z 8 Points.
Let us suppose that Z announces cayenne, and makes 2 by cards; A-B claiming two by honours. Y-Z multiply by 4, making them 8, and bringing their total score on the marker to 16; that is, a game, and 6 points to their credit on the second game. This must now be put down on the score-sheet. A-B’s honours not counting, as Y-Z went out by cards, the game is a double; A-B not having reached 7 points. The score and markers now stand:—
| A-B | 0 | ||||||
| Score: | |||||||
| Y-Z | 2 |
A-B’s, Nothing. Y-Z’s, 1 Game, 6 Points.