If the age holds Kings or better before the draw, he should invariably raise the ante unless there are five players in the pool besides himself, or unless some other player has already raised. If he holds two pairs, he should do all his betting before the draw. If any other player has raised, or his own raise is re-raised, the age must use his judgment of the player and the circumstances. It is useless for the age to disguise his hand by such manœuvres as holding up an odd card to a pair, unless he raises the blind at the same time. If he draws one or two cards only, and has not raised the blind, every one will credit him for a small pair and an ace, or for a bobtail, and will inevitably call any bluff he may make. The age is the poorest position at the table for a bluff, but it is decidedly the best in which to win large pots with moderate hands.

The Dealer has the next best position to the age, and in large parties there is very little difference in the way in which the two positions should be played.

The first bettor has the worst position at the table and he should seldom come in on less than Queens. He should seldom raise the ante, even with two pairs, as he will only drive others out. In this position very little can be made out of good hands, because every one expects to find them there; but it offers many excellent opportunities for successful bluffing. A player in this position should never straddle. Many players endeavour to force their luck in this way, but it is a losing game, and the best players seldom or never straddle. Having to make the first bet after the draw, it is usual for the player in this position, if he has an average hand, to chip along, by simply betting a single counter, and waiting for developments. With a strong hand, it is best to bet its full value at once, on the chance that the bet may be taken for a bluff, and called.

Other Positions. As the positions go round the table from the first bettor to the age, they become more desirable, and little need be said of them beyond the consideration of the average strength necessary for a player to go in on.

GOING IN. There is a great difference of opinion as to the minimum value of a hand which should justify a player in drawing cards if he can do so for the usual ante. In close games many players make it a rule not to go in on less than tens, while in more liberal circles the players will draw to any pair. In determining which course to follow, the individual must be guided by his observation and judgment. Suppose five play, and A observes that B and C constantly draw to small pairs, while D and E never come in on less than tens. If A has the age, B, D, and E having anted, A may be sure that there are at least two good hands against him, and will guide himself accordingly. But if B and C are the only players in, A may safely draw to a small pair. It can be mathematically demonstrated that what is called an average go-in hand should be at least a pair of tens; but a player who waits for tens in a liberal game, in which others are drawing to ace high, will ante himself away if there are many jack pots, and will get no calls when he gets a hand.

BETTING. Good players are guided by the general character of the game in which they take part. Some parties play a very liberal game, and the players bet high on medium hands, and give every one a good fight. It is best to have liberal or lucky players on your right; because if they sit behind you, they will continually raise you, and you will be forced either to overbid your hand on the same liberal scale that they adopt, or lose what you have already put up. If a liberal player sits on your right you will often be able to make large winnings on moderate hands. In a close game, when the players bet in a niggardly manner, the liberal player is at a great disadvantage; for he can win little or nothing on his good hands, but will lose large amounts when he runs up the betting on a good hand which is opposed to one that is better. When a liberal player finds a close player following him freely, he may be sure there is a very strong hand against him.

VARIETY. Above all things a player should avoid regularity in his play, because observant adversaries will soon learn his methods. The best players usually play two pairs pat, without drawing, about half the time. This gives them the reputation of betting on pat hands which are not genuine, and when they get one that is real, they will often succeed in getting a good bet, or even a raise, from those holding triplets or two large pairs, who have noticed them play two pairs pat. In the same way it is advisable to hold up an odd card occasionally, without raising the ante; so that when you do hold triplets, and draw two cards, you will not frighten every one at the table. The chances of improving a pair by drawing three cards, are one in three; and by drawing two cards only, one in four. The difference is worth the moral effect of the variation in the play.

PROBABILITIES. The endless poker statistics that have been published are of little or no value to the practical player, and there are only a few figures that are worth remembering. It is a general law in all games of chance that you should never do a thing which you would not be willing to repeat under the same circumstances a hundred times. The best example of the application of this law is in drawing to bobtails. If you have a four-card flush to draw to, the odds against getting it are about four to one; and unless you can obtain the privilege of drawing to it by paying not more than one-fifth of the amount in the pool, you will lose by it in the long run. The best players never draw to four-card flushes except when they have the age, and the ante has not been raised.

There are some players who pretend to be so guided by probabilities that they never go into a pool unless the chances in favour of their having a good hand after the draw are at least equal to the odds they have to bet by going into the pool. This is all nonsense; for no player knows when he goes into a pool how much it will cost him to get out, and the value of his individual hand is an unknown quantity at the best, because it cannot be compared to the others. One thing only is certain, and that is that in the long run the player who goes in with the strongest hand will still have the strongest hand after the draw. This is an important thing to remember in jack pots, in which the value of at least one hand is known. If you draw to a pair smaller than Jacks, you do so with the full knowledge that the pair itself is not strong enough to win. Now what are the odds against your winning the pool? Suppose you hold tens, and draw three cards. Your chance of improving your hand is a little better than one in five. The opener of the jack pot has exactly the same chance, and if both of you draw cards a hundred times under those circumstances, he will beat you in the long run, to say nothing of the other players who may come in and beat both of you. It is therefore evident that in backing tens against openers, it is four to one against your beating the openers to begin with, and if you do beat them the odds are still against your winning the pot. If there were five players, and the jack pots were all equal in amount, you would have to win one pot out of five to make your investment pay. Can you make this average when your original pair will not beat openers?

There are three principles with regard to the draw that should never be lost sight of: