Without a Widow. The counters have a money value, and each player deposits one in the pool. The dealer then distributes the cards one at a time, face down, until each has three. The players then examine their cards, and each in turn, beginning with the eldest hand, may exchange one card. If he trades for ready money, he gives his card and one white counter to the dealer, and receives another card, face down, from the top of the pack. The discard is left on the table, and the counter is the dealer’s perquisite. If he trades for barter, he passes his discard to the player on his left, who must give one of his own in exchange before looking at the one he is to receive. If the player will not exchange, he must knock on the table, to signify that he will stand by the cards he has. If he exchanges, he takes up the offered card, and then has the privilege of trading for ready money or for barter himself. The trading goes on in this way round and round, until some player knocks, when all trading is immediately stopped, and the hands are shown. The best hand wins the pool, the rank of the various combinations being as follows, beginning with the highest:—

Triplets. Three aces being the highest, and three deuces the lowest. Pairs have no value.

Sequence Flushes; the ace being allowed to rank as the top or the bottom; Q K A, or A 2 3.

The Point; the greatest number of pips on two or three cards of the same suit in one hand, counting the ace for eleven, and the other court-cards for ten each. A single card of a suit does not count for the point. In case of ties, a point made with three cards will beat one made with two cards. If the number of cards is also a tie, the dealer, or the player nearest him on his left wins.

If no triplet is shown, the best straight flush wins. If there is no straight flush, the best point wins. The deal passes to the left, and a misdeal loses the deal, as the deal is an advantage, owing to the trade for ready money.

If the dealer does not win the pool, he must pay one white counter to the player who does. If the dealer holds a combination of the same rank as the one that wins the pool, he must pay one white counter to every other player at the table. For instance: No triplet is shown, and a straight flush, Jack high, wins the pool. The dealer has a straight flush, 9 high, and must pay one counter to every player at the table. If the dealer had no sequence flush, he would pay the winner of the pool only.

With a Widow. This is almost three-card Whiskey Poker. Each player is provided with three counters only, which are of no value, and three cards are dealt to each player and to the widow, face down, and one at a time. The widow is turned face up immediately, and the dealer has the first say. Before he looks at the cards he has dealt to himself, he may exchange his whole hand for the widow, otherwise the eldest hand has the first draw. No other player may exchange his whole hand, but each in turn may draw one card until some player knocks. The moment any player knocks, all drawing must cease, and the hands are shown at once. Triplets, straight flushes, and points determine the value of the hands, as already described, and the best hand takes the pool. The dealer makes no extra payments, as he has no perquisites. The first player to lose his three counters pays for the whiskey; and if two or more are frozen out at the same time, the one with the worst hand pays. The game is sometimes varied by playing freeze-out, a value being attached to the three counters, and players who are decavé retiring from the game until all the counters have been won by a single player.

Two other combinations are sometimes introduced in either form of Commerce: A flush, three cards of one suit, ranking next below the straight flush; and a single pair outranking the point.

Another variety of Commerce is variously known as My Ship Sails; or My Bird Sings. The counters have a money value, and three are given to each player. Three cards are dealt, face down, and one at a time. There is no widow. The eldest hand may then exchange one card with the player on his left, who must give his card before seeing the one he is to receive. The exchange goes round to the left. The moment any player finds himself with a flush, three cards of the same suit, regardless of their value, whether dealt to him, or made by exchange, he says: “My Ship Sails;” and all exchange is stopped, and the hands are shown. Should there be more than one flush, the pips win, counting ace for 11, and other court-cards for 10 each. If no player has secured a flush after two rounds of exchanges, the hands are shown, and the highest number of pips in the two-card flushes wins the pool. The elder hand wins ties.