The dealer’s partner and the pone are not permitted to look at their cards until the eldest hand and the dealer have decided whether to stand or run the cards. Among strict players, if a person looks at his hand before the proper time, the adversaries score a point. The object of this rule is to prevent the possibility of any expression of satisfaction or disapproval of the turn-up trump.

No second beg is allowed, but when only two play, if either player is dissatisfied with the new trump he may propose to bunch the cards. If the proposition is agreed to, the cards are reshuffled and dealt again by the same dealer. If three play, the dealer must give a point to both adversaries if he refuses to run the cards, although only one begs. The dealer cannot give a player enough to put him out.

DISCARDING. When the cards have been run, the usual practice is to discard all superfluous cards, each player reducing his hand to six, with which he plays. In some clubs it is the rule to keep all the cards if only nine are in each hand, but to discard down to six if two or more rounds were dealt after turning the first trump.

OBJECTS OF THE GAME. The object in Seven-up is to secure certain points which count towards game. As its name implies, the game is won when a player has put up seven of his counters, each of which represents a point. There are six different ways of making these points, and it is possible for one player to make five of them in one deal; but he cannot by any possibility make seven. The following count one point each:

1st. Turning up the Jack of trumps.

2nd. Being given a point by the dealer.

3rd. Holding the Highest trump.

4th. Holding the Lowest trump.

5th. Winning a trick with the Jack of trumps in it.

6th. Making the majority of the pips that count for what is called Game.