| No. 1. Sweepstake Hearts. A leads for first trick. | Trick | No. 2. Sweepstake Hearts. A leads for first trick. | ||||||
|---|---|---|---|---|---|---|---|---|
| A | Y | B | Z | A | Y | B | Z | |
| 10♠ | Q♠ | 8♠ | K♠ | 1 | ♣A | ♣K | ♣10 | ♣Q |
| ♣J | ♣A | ♣4 | ♣K | 2 | ♣5 | ♣2 | ♣9 | ♣J |
| 6♢ | A♢ | J♢ | Q♢ | 3 | 10♢ | J♢ | 9♢ | A♢ |
| 5♢ | K♢ | 10♢ | 9♢ | 4 | Q♢ | 8♢ | K♢ | 4♢ |
| 4♢ | 3♢ | 2♢ | 8♢ | 5 | 2♠ | J♠ | A♠ | 9♠ |
| ♣9 | ♣7 | ♣3 | ♣Q | 6 | Q♠ | 10♠ | K♠ | 8♠ |
| ♣6 | ♣5 | ♣2 | ♣10 | 7 | ♡A | 7♢ | 3♢ | ♡Q |
| 3♠ | 6♠ | 4♠ | J♠ | 8 | ♡10 | ♡4 | ♡3 | ♡5 |
| 2♠ | 5♠ | ♡K | 9♠ | 9 | ♣4 | ♡K | ♣6 | ♣7 |
| ♡A | ♡Q | ♡10 | ♡5 | 10 | ♡9 | 7♠ | ♡J | 5♠ |
| ♡7 | ♡J | ♡9 | 7♠ | 11 | ♡7 | ♡2 | ♣8 | ♡8 |
| ♡6 | ♡8 | ♡4 | ♣8 | 12 | ♡6 | 6♠ | 6♢ | 4♠ |
| A♠ | ♡2 | ♡3 | 7♢ | 13 | ♣3 | 5♢ | 2♢ | 3♠ |
| A 4 | Y 6 | B 2 | Z 1 | A 4 | Y 5 | B 0 | Z 4 | |
| Making it a Jack. | B wins the Pool. | |||||||
No. 1. 2nd Trick. Z sees that with such a hand escape is impossible. As his chief danger is in being loaded with hearts at the end, he clears his hand as rapidly as possible. 9th Trick. The ♠A being held up, it looks as if A were safe in that suit with A 5 2. If Z now leads the ♡ 5, and A gets into the lead, returning the spade, Z must take every other trick. 10th Trick. If Z now leads ♠ 7, he loads A; but if his ♡ 5 should win the next trick he will take all the rest of the hearts, Y and B dividing the pool. If he leads the ♡ 5 first he cannot get more than four hearts, and the other players will inevitably make a Jack of it. 11th Trick. Y sees that if he underplays the 7 led, B will win the pool, as he has nothing but hearts, A having only one more. He keeps A out of the lead by winning two rounds, so as to be sure of loading B, making it a Jack. The ending is very well played.
No. 2. A has an even chance to escape, and it is better for him to be third or fourth player in hearts than to lead them. 3rd Trick. B sees from the fall of the clubs that Y has no more, and that A is safe in them and will lead them again; so he holds up ♢ K to keep A out of the lead. 7th Trick. As A’s hand can now be counted to contain either the 7 4 3 of clubs and four dangerous hearts, or the 4 3 of clubs and five hearts, B’s game is clearly to lead diamonds, in order to load Y and Z. His only dangerous card, the ♡ J, will go on the next round of spades, which must be led again in the next two or three tricks.
| No. 3. Howell’s Settling. Z dealt, and A leads for first trick. | Trick | No. 4.Auction Hearts. A, the successful bidder, names Hearts. | ||||||
|---|---|---|---|---|---|---|---|---|
| A | Y | B | Z | A | Y | B | Z | |
| 10♢ | J♢ | 9♢ | K♢ | 1 | ♡5 | ♡8 | ♡6 | ♡J |
| 7♢ | 6♢ | 8♢ | Q♢ | 2 | Q♢ | 4♢ | 8♢ | A♢ |
| ♣4 | ♣9 | ♣J | ♣A | 3 | J♢ | K♢ | 7♢ | 10♢ |
| ♣2 | ♣8 | ♣5 | ♣K | 4 | A♠ | 7♠ | 6♠ | 10♠ |
| J♠ | 8♠ | K♠ | A♠ | 5 | ♡7 | ♡A | ♡4 | ♡10 |
| 5♠ | 7♠ | Q♠ | 10♠ | 6 | K♠ | 3♠ | 5♠ | 9♠ |
| 4♠ | 6♠ | 3♠ | 2♠ | 7 | ♡Q | ♡K | ♡3 | ♣9 |
| ♡5 | ♡3 | ♡8 | ♡4 | 8 | ♡9 | ♣J | ♣10 | ♣Q |
| ♡A | ♡J | ♡7 | 5♢ | 9 | Q♠ | ♣6 | 4♠ | 8♠ |
| ♡9 | ♡2 | ♡K | ♣Q | 10 | J♠ | ♣5 | ♣A | 2♠ |
| A♢ | ♡10 | ♡6 | 9♠ | 11 | 6♢ | ♣4 | 5♢ | 9♢ |
| 4♢ | ♣3 | ♡Q | ♣10 | 12 | 2♢ | ♣3 | ♣K | ♣8 |
| 2♢ | ♣7 | 3♢ | ♣6 | 13 | ♡2 | ♣2 | 3♢ | ♣7 |
| A 3 | Y 2 | B 7 | Z 1 | A 0 | Y 7 | B 1 | Z 5 | |
| Z wins 9; Y 5; A 1; B loses 15. | A wins the pool. | |||||||
No. 3. A begins with the intermediate cards of his safe suit. 8th Trick. Y is afraid to lead away from his club tenace, because it might be at once led back to him. 9th Trick. Z seizes this opportunity to get rid of the very dangerous ♢5. If A does not play the ♡A now, it is quite possible that he will take every trick, except one in diamonds. 10th Trick. If A leads the ♢2, and hearts are led again, he must take all the remaining hearts. By taking three at once he can escape the rest. B sees that if he passes this trick A will at once lead the ♢2, and he will take all the remaining hearts; so he takes these three and throws the lead to Y, who has no chance to injure him. 11th Trick. Z keeps two clubs, hoping that if Y gets in and leads clubs, B may discard a diamond instead of a heart, in which case Z would get clear.
No. 4. A, with his dangerous suit of spades, clears up the hearts at once. 6th Trick. The second round of spades betrays A’s dangerous suit to the other players. 7th Trick. A must risk the King and 3 being divided, for if they are in one hand nothing will save him. Z keeps ♢9 and ♣Q in order to be sure of getting a lead, as he is the only player who can load A by putting him in on spades at the end making him take in his own hearts. 8th Trick. B cannot risk playing the high clubs while there is any chance for him to win the pool. He can count A to be safe in diamonds, with two hearts and two spades. 10th Trick. A clears his hand of the very dangerous spade before leading his tenace in diamonds. 12th Trick. A will not give up the heart until he is sure that B has not the ♣7.
Text Books. There are at present only two text-books on the game; Foster on Hearts, and Hearts and Heartsette.
SLOBBERHANNES.
Cards. Slobberhannes is played with a Euchre pack, thirty-two cards, all below the Seven being deleted. The cards rank: A K Q J 10 9 8 7, the ace being the highest both in cutting and in play. There is no trump suit.