- Foster’s Complete Pinocle. 1906.
- Laws of Pinochle, by R.F. Foster. 1908.
- Bézique and Cribbage, by “Berkeley.”
- The Royal Game of Bézique, by Chas. Goodall.
- Pocket Guide to Bézique, by “Cavendish.”
- Bézique, by J.L. Baldwin.
- Rubicon Bézique, by “Cavendish.”
- Bézique, by Reynolds & Son.
- Bézique, by English.
- Règle du Bésique Japonais.
Articles in Macmillan, Dec., 1861; Field, Jan. 30, 1869; Pall Mall Gazette, Jan. 23, 27, 1869; Once a Week, Feb. 13, Mar. 20, 1869; Daily News, Feb. 10, 1869; Westminster Papers, Jan., 1869.
THREE-HANDED BINOCLE.
When three persons play, the entire pack is dealt out, giving sixteen cards to each player, four at a time, and turning up the last for the trump. There is no stock. Each plays for himself, and must keep his own score. A triangular cribbage board is very useful for this purpose.
Dix. Each player in turn, beginning on the dealer’s left, may show the Nine of trumps if he holds it, and exchange it for the trump card. Should two Nines be shown by different players, the one on the dealer’s left takes the turn-up trump. Even if the dealer has a Nine himself, he is not allowed to keep the turn-up trump. If the same player holds both Nines he may score twenty on winning a trick. A player with 990 up is not out if he turns up the Nine. He must win a trick.
Melds. All the combinations have the same value as in the ordinary game, but all melds are laid upon the table before a card is played. When he lays down his cards, a player may make as many combinations with them as he can, just as he would in the ordinary game if he had plenty of time. If he has the trump sequence, he may lay down the marriage first, then the A 10 J. If he has double binocle, he may lay down the single first, and then the other, claiming the count for both. Four Kings and four Queens count 220. The trump sequence counts 190.
No player is allowed to meld after he has played to the first trick. If he discovers he had more to meld, but has played a card, the unannounced score is lost. An interesting variation is sometimes introduced by allowing the other players to claim any score overlooked by the one who melds.
The total number of points claimed by each player is simply announced, but not scored. The player must win a trick before he can score anything; but the first trick he wins entitles him to score everything he has announced, including dix. It is usual to put the melds on a slate, and to rub them out if the player does not win a trick.
Playing. The melds are all taken in hand again before play begins. The eldest hand leads for the first trick any card he pleases, and the others must follow suit if able, and must win the trick if they can, either with a higher card or with a trump. If the third hand cannot win the trick, he is still obliged to follow suit if he can; but if he has none of the suit led, and the second hand has already put on a better trump than any held by third hand, the latter must under-trump if he can. The winner of one trick leads for the next, as in the ordinary game. The winner of the sixteenth or last trick counts ten points for it at once.