Take the following examples:—
There is no sequence, because we encounter a duplicate deuce before we reach the Five. If the last player had a Five to play now, it would make a run of five cards, stopping at the deuce of hearts. Take the following:—
There is no sequence; but if the pone had played his Five for his second card, the dealer would have pegged two runs; one of four, and one of six, besides the last card; the pone making one run of five and a pair, as follows:—
It will be seen that if the dealer had not played his Ace and kept his Six at the last, the pone would have pegged eleven holes on him, instead of seven.
Go, and Thirty-one. When a person has no card which he can play without making the total pip value of all the cards played more than 31, he must say to his adversary: “Go.” That is, “Go on and play, for I cannot.” If his adversary has no cards left, the player must say “go” to himself. When a person is told to go, he must play as many cards as he can without passing 31. If he reaches 31 exactly, he scores two points; if he cannot quite reach it, he scores one point for the go. The principle is that if 31 cannot be made by either player, the one playing the card that brought the count nearest to it shall count one for it, even if he has told himself to go. There is no count for “last card” if it makes 31. But the “last card” counts if it makes 15.
If a player tells another to go when he can still play himself, he forfeits two points, and his adversary may, if he chooses, take back the cards to the point where the error occurred and have them played over again. The same penalty can be enforced against a player who pegs for a go when he can still play.