Reprinted and Copyrighted, 1913, by permission of The Whist Club of New York.
THE RUBBER.
1. The partners first winning two games win the rubber. When the first two games decide the rubber, a third is not played.
SCORING.
2. Each side has a trick score and a score for all other counts, generally known as the honour score. In the trick score the only entries made are points for tricks won (see Law 3), which count both toward the game and in the total of the rubber.
All other points, including honours, penalties, slam, little slam, and under-tricks, are recorded in the honour score, which counts only in the total of the rubber.
3. When the declarer wins the number of tricks bid or more, each above six counts on the trick score; two points when spades are trumps, six when clubs are trumps, seven when diamonds are trumps, eight when hearts are trumps, nine when royal spades are trumps, and ten when the declaration is no trump.
4. A game consists of thirty points made by tricks alone. Every deal is played out, whether or not during it the game be concluded, and any points made (even if in excess of thirty) are counted.
5. The ace, king, queen, knave, and ten of the trump suit are the honours; when no trump is declared, the aces are the honours.
6. Honours are credited to the original holders; they are valued as follows: