The first position is one of the most common endings on the checker board, and should be very thoroughly understood. The letters in the margin refer to the variations. There are a great many minor variations, for which the student must be referred to Janvier’s Anderson, page 265.
- First Position.
- 27-32
- 8 11
- 32-27
- 11 7
- 27-23
- 7 10
- 22-26
- A 10 6
- 26-31
- 6 9
- 31-26
- 9 6
- 26-22
- 6 10
- 23-18
- 10 6
- 18-14
- 6 1
- 22-18
- 1 6
- 18-15
- 6 1
- 15-10
- 1 5
- 10- 6
- 5 1
- 14-13
- 1 5
- 6- 1
- 5 9
- 1- 5
- 9 13
- 10-14
- 13 9
- 14-18
- 9 6
- 18-15
- 30 25
- 15-18
- 6 10
- 5- 1
- 25 21
- 1- 5
- 10 6
- 18-15
- 21 17
- 5- 1
- 6 9
- 15-18
- 17 13
- 18-15
- 9 14
- 1- 5
- 14 17
- 15-10
- 17 22
- 10-14
- 22 25
- 5- 1
- 25 22
- 1- 6
- 22 25
- 6-10
- 25 22
- 10-15
- 22 25
- 15-18
- 25 21
- B wins
- Var A.
- 30 25
- 23-18
- 10 6
- 18-14
- 6 1
- 26-30
- 25 21
- 30-25
- 1 5
- 25-22
- 5 1
- 22-18
- 1 5
- 18-15
- 5 1
- 15-10
- 1 5
- 10- 6
- 5 1
- 14-10
- 1 5
- 6- 1
- 5 9
- 10-15
- B 9 5
- 15-18
- 5 9
- 1- 5
- 9 6
- 18-15
- 21 17
- 5- 1
- 6 9
- 15-18
- 9 5
- 18-22
- 17 14
- 1- 6
- 5 1
- 6- 2
- 1 5
- 22-17
- 14 9
- B wins
- Var B.
- 9 14
- 1- 5
- 21 17
- 5- 1
- 17 13
- 1- 5
- 14 17
- 15-10
- B wins
- Second Position.
- 1- 5
- 8 11
- 5- 9
- 11 15
- 9-14
- 15 11
- 14-18
- 11 16
- 18-15
- 16 20
- 15-11
- 20 24
- 3- 7
- 24 19
- 7-10
- 19 23
- 10-15
- 23 27
- 15-19
- 27 32
- 19-24
- 32 28
- 24-27
- 28 32
- 27-31
- 32 28
- 31-27
- 28 32
- 27-23
- 32 28
- 23-18
- 28 24
- 18-14
- 24 19
- 6-10
- 19 23
- 10-15
- 23 27
- 15-19
- 27 32
- 19-24
- 32 28
- 24-27
- 28 24
- 27-32
- 24 28
- 32-27
- 28 32
- 27-24
- 32 28
- 24-19
- 28 32
- 19-15
- 32 28
- 15-10
- 28 24
- 10- 6
- 24 19
- 14-10
- 19 24
- 10-15
- 24 28
- 15-19
- 28 32
- 19-24
- 32 28
- 11-16
- 28 19
- 16-23
- 12 8
- 23-18
- 8 4
- 18-14
- 4 8
- 6- 1
- 8 11
- 14- 9
- 13 6
- 1-10
- 11 16
- 10-15
- 16 20
- 15-19
- B wins
- Third Position.
- White to move
- 18 15
- A 6- 1
- 14 9
- 24-28
- 23 19
- 1- 5
- 9 6
- B 28-32
- 19 24
- 5- 1
- 24 19
- W wins
- Var A.
- 24-28
- 23 27
- 6- 1
- 14 10
- 28-32
- 27 24
- 1- 5
- 10 6
- W wins
- Var B.
- 5- 1
- 6 10
- W wins
- Black to move
- 6- 1
- 18 15
- C 1- 6
- 14 10
- 6- 9
- 23 19
- 24-27
- 15 18
- D 27-32
- 19 24
- 9- 5
- 10 14
- 32-28
- 24 27
- W wins
- Var C.
- 1- 5
- 14 10
- 24-28
- 23 19
- 28-32
- 15 18
- 32-27
- 10 6
- 27-32
- 19 23
- 5- 1
- 6 9
- W wins
- Var D.
- 9- 5
- 10 6
- 27-32
- 19 23
- 5- 1
- 6 9
- 32-28
- 23 27
- W wins
- Fourth Position.
- Black to play
- 28-24
- 32 28
- 24-20
- 28 32
- 22-18
- 31 27
- 23-19
- 27 31
- 19-24
- 32 27
- 24-28
- 27 32
- 18-22
- 31 27
- 22-26
- 30 23
- 28-24
- B wins
- White to play
- 31 27
- 23-19
- 27 31
- 19-24
- 32 27
- 24-20
- 27 32
- 22-18
- 31 27
- 28-24
- 27 31
- 18-23
- 31 26
- Drawn
Traps. The beginner should be on his guard against being caught, “two for one,” especially in such positions as those shown in Diagrams Nos. 6 and 7.
No. 6.
No. 7.
In No. 6, White will play 19 16, forcing you to jump, and will then play 27 23, forcing you to jump again. In No. 7, White will play 30 26, making your man a King. He will then play 32 28, and wait for your newly made King to jump. This will give him three of your men, and he will catch the other before it gets to the king row.