| The White Ball is spotted. | ||
| Red Ball | plays upon | White. |
| Yellow | ” | Red. |
| Green | ” | Yellow. |
| Brown | ” | Green. |
| Blue | ” | Brown. |
| Pink | ” | Blue. |
| Spot-White | ” | Pink. |
| Spot-Red | ” | Spot-White. |
| Spot-Yellow | ” | Spot-Red. |
| Spot-Green | ” | Spot-Yellow. |
| Spot-Brown | ” | Spot-Green. |
| Spot-Blue | ” | Spot-Brown, and |
| White | ” | Spot-Blue. |
1. When coloured balls are used, the players must play progressively, as the colours are placed on the pool marking-board, the top colour being No. 1.
2. Each player has three lives at starting. No. 1 places his ball on the “winning and losing” spot, No. 2 plays at No. 1, No. 3 at No. 2, and so on—each person playing at the last ball, unless the striker’s ball be in hand, when he plays at the nearest ball.
3. When a striker loses a life the next in rotation plays at the ball nearest to his own; but if this player’s ball be in hand, he plays at the ball nearest to the centre of the baulk-line, whether it be in or out of baulk.
4. When any doubt arises as to the nearest ball, the marker measures the distance, and the player strikes at the ball declared to be nearest his own.
5. The baulk is no protection.
6. The player loses a life by pocketing his own ball off another, by running a coup, by missing the ball played on, by forcing his ball off the table, by playing with the wrong ball, by playing at the wrong ball, by playing out of his turn, by striking the wrong ball, or by having his ball pocketed by the next striker.
7. Should the striker pocket the ball he plays at, and by the same stroke pocket his own or force it over the table, he loses a life and not the person whose ball he pocketed.
8. Should the player strike the wrong ball, he pays the same forfeit to the person whose ball he should have played at as he would have done if he had pocketed it himself.