[25] This includes a double or redouble out of turn. See Law 57.
TEXT BOOKS.
- Bridge, and How to Play It, by A. Dunn, Jr., 1899.
- Foster’s Bridge Manual, by R.F. Foster, 1900.
- Foster on Bridge, by R.F. Foster, 1900.
- The Bridge Manual, by John Doe, 1900.
- Bridge Abridged, by W. Dalton, 1901.
- Elwell on Bridge, by J.B. Elwell, 1902.
- Foster’s Bridge Tactics, by R.F. Foster, 1903.
- Foster’s Self-playing Bridge Cards, 1903.
- The Bridge Book, by A. Dunn, Jr., 1903.
- Bridge Up to Date, by C.S. Street, 1903.
- Sixty Bridge Hands, by C.S. Street, 1903.
- Laws and Principles of Bridge, by “Badsworth,” 1903.
- Bridge Whist in Brief, by Fisher Ames, 1904.
- Bridge at a Glance, by W. Dalton, 1904.
- The Gist of Bridge, by R.F. Foster, 1904.
- Bridge Developments, by Robertson and Wallaston, 1904.
- Advanced Bridge, by J.B. Elwell, 1904.
- Auction Bridge, by John Doe, 1904.
- Bridge that Wins, by A. Metcalfe, 1905.
- Foster’s Complete Bridge, by R.F. Foster, 1905.
- Foster’s Bridge Maxims, by R.F. Foster, 1905.
- The Bridge Blue Book, by P.F. Mottelay, 1906.
- Good Bridge, by C.S. Street, 1907.
- Practical Bridge, by J.B. Elwell, 1908.
- Auction Bridge Up to Date, by W. Dalton, 1909.
- Principles of Auction Bridge, by “Badsworth,” 1910.
- Auction Bridge Up to Date, by R.F. Foster, 1910.
- Advanced Auction Bridge, by R.F. Foster, 1911.
- Auction Bridge, by “Bascule,” 1911.
- New Auction and Dummy Play, by J.B. Gleason, 1912.
- Fine Points of Bridge, by Florence Irwin, 1912.
- Auction Bridge, by J.B. Elwell, 1912.
- Royal Auction Bridge, by R.F. Foster, 1912.
- Scientific Auction Bridge, by E.V. Shepard, 1913.
- Auction of To-day, by Milton Work, 1913.
- Royal Auction and Nullos, by R.F. Foster, 1914.
- Auction Developments, by Milton Work, 1914.
- Whitehead’s Conventions of Auction Bridge, by Wilbur C. Whitehead, 1914.
WHIST.
CARDS. Whist is played with a full pack of fifty-two cards, ranking A K Q J 10 9 8 7 6 5 4 3 2; the Ace being the highest in play, but ranking below the deuce in cutting. Two packs are generally used, the one being shuffled while the other is dealt.
MARKERS are necessary to keep the score. The most common are red and white circular counters; the white being used for the points in each game, and the red for the games themselves, or for rubber points. It is better to have two sets, of different colours, each set consisting of four circular and three oblong counters, the latter being used for the rubber points, or for games.
PLAYERS. Whist is played by four persons. When there are more than four candidates for play, five or six may form a “table.” If more than six offer for play, the selection of the table is made by cutting.
The table being formed, the four persons who shall play the first rubber are determined by cutting, and they again cut for partners, and the choice of seats and cards.