Former popularity of dice—The race game in Paris—Description of hazard—Jack Mytton's success at it—Anecdotes—French hazard—Major Baggs, a celebrated gamester of the past—Anecdotes of his career—London gaming-houses—Ways and methods of their proprietors—Ephraim Bond and his henchman Burge—"The Athenæum"—West-End Hells—Crockford's—Opinion of Mr. Crockford regarding play—The Act of 1845—Betting-houses—Nefarious tactics of their owners—Suppression in 1853.
The most popular gambling game of the eighteenth century, at which great sums were lost and won, was "hazard," which emptied the pockets of multitudes in the West End, and proved the ruin of many a country squire fresh to the allurements of town.
Before 1716 itinerant vendors usually carried dice with them, and customers, even children, were encouraged to throw for fruit, nuts, or sweets; and when the floors of the Middle Temple Hall were taken up nearly a hundred sets of dice which had fallen through the chinks in the flooring were found. Dice have been out of fashion for many years in the modern world, though quite recently they have begun to enjoy some slight popularity in France in connection with an elaborated form of the race game which at one time was a favourite amusement in English country houses. Two Clubs, the Racing Plomb Club and the Pur Plomb Club, now exist in Paris, the members of which declare that the movements of little leaden horses over a course, in accordance with the throw of the dice, are more amusing and exciting than roulette or baccarat. The little metal steeds used at this game are named after prominent race-horses on the French Turf. The races, called after events like the Grand Steeplechase and Grand Prix, are begun with three or four dice, continued with two, and end with one, the courses of Auteuil and Longchamps being realistically reproduced on the race-boards. A leaden horse which wins a certain number of races is accorded some advantage over the rest. For instance, a winner, say of stakes amounting to one hundred francs, advances seven points instead of six on the board when its owner throws a six, and so on in proportion, whilst if it has won sixteen hundred points a throw of six advances it eleven points. This racing game, which, however, is played rather for amusement than mere gambling, was revived by M. Fernand Vandéreux, who has brought it into popularity in Parisian literary and artistic circles.
Hazard, which is now practically obsolete, seems to have made an irresistible appeal to the gaming instincts of former generations, and the financial ravages for which it was responsible eventually provoked such scandals that the game was rendered illegal in 1845. It was a somewhat complicated form of gambling, and in these days, when so many easy forms of speculation exist, would in all probability have died a natural death even without the intervention of the law.
The following is an account of the game as played some fifty years ago, when it still enjoyed some popularity amongst racing men.
The players assembled round a circular table, a space being reserved for the "groom-porter" (the term applied to the croupier), who occupied a somewhat elevated position, and whose duty it was to call the odds and see that the game was played according to rule. Two dice were used and the player who took the box placed as much money as he wished to risk in the centre of the table, where it was covered with an equal amount, either by some individual speculator, or by the contributions of several. The player (technically called the "caster") then proceeded to call a "main," that is to say, any number from 5 to 9; of these he would mentally select the one which either chance or superstition might suggest, call it aloud, then shake the box, and deliver the dice. If he threw the exact number he called, he "nicked" it, as the term went, and won; if he threw any other number (with a few exceptions, which will be mentioned), he neither won nor lost. The number, however, which he threw became his "chance," and if he could succeed in repeating it before he threw what was his main, he won; if not, he lost. In other words, having completely failed to throw his main in the first instance, he should have lost, but did not in consequence of the equitable interference of his newly-made acquaintance, which constituted itself his chance. If a player threw two aces (commonly called "crabs") he lost his stake. For example, suppose the caster "set"—that is, placed on the table—a stake of £10, and it was covered by an equal amount, and he then called 7 in as his main and threw 5; the groom-porter would at once call out "5 to 7"—meaning that 5 was the number to win and 7 the number to lose. The player then continued throwing until the event was determined by the turning up of either the main or the chance. Meanwhile, however, a most important feature in the game came into operation—the laying and taking of the odds caused by the relative proportions of the main and the chance. These, as has been said, were calculated with mathematical nicety, never varied, and were proclaimed by the groom-porter. In the instance given, as the caster stood to win with 5 and to lose with 7, the odds were declared to be 3 to 2 against him, inasmuch as there are three ways of throwing 7, and only two of throwing 5. If a player should "throw out" once, the box passed on to the next person on his left, who at once took up the play. He could, however, "throw in" without interruption, and if he was able to do this half a dozen times and back his luck, his gains would amount to a large sum, sixty to one being the odds against it.
The choice of a main was quite optional: many preferred 7 in because they might make a coup at once by throwing that number, or by throwing 11, which is a "nick" to 7, but to 7 only. Many shrewd players, however, preferred some other main, with the view of having a more favourable chance to depend upon of winning both stake and odds. For example, let us reverse the case given above, and suppose the caster called 5 and threw 7; he would then have 7 as his chance to win odds of 3 to 2 in his favour.
Such was the game of English hazard, at which large fortunes were lost. Cheating could only be effected by the use of loaded dice, which were called "dispatches," or by high and low dice having only certain numbers. Sharpers often carried these and also "cramped" boxes to make the dice fall in a particular way. So popular were dice with the gamesters of old that one of them left an injunction in his will that his bones should be made into dice and his skin into coverings for dice-boxes.
The round table on which English hazard was played had a deeply bevelled edge, intended to prevent the dice from landing on the floor, which rendered a throw void. If either of the dice, after having left the box, should strike any object on the table, such as a man's elbow or stick, except money, it was also no throw. Every player had the right of "calling dice," even when the dice were being thrown. This, of course, nullified the throw, another set being handed to the caster by the groom-porter. Many a lucky coup was destroyed by some captious player having exercised this privilege—with most irritating effects to the disappointed caster on finding that he had "nicked" his main. When one of the dice remained in the box after the other had been landed, the caster might either throw it quickly, or gently coax it from the box. If one die landed on the top of another, it was removed by the groom-porter and declared a throw. Dice were known as the "ivories."