Now what?
MacMaine thought over the information on the defense of Bennington IV and devised a battle plan. There was a weak point in the enemy's attack, but it was rather obvious. MacMaine searched until he found another weak point, much less obvious than the first. He knew it would be there. It was.
Then he proceeded to ignore both weak points and concentrate on what he would do if he were the enemy commander. The weak points were traps; the computer could see them and avoid them. Which was just exactly what was wrong with the computer's logic. In avoiding the traps, it also avoided the best way to hit the enemy. A weak point is weak, no matter how well it may be booby-trapped. In baiting a rat trap, you have to use real cheese because an imitation won't work.
Of course, MacMaine thought to himself, you can always poison the cheese, but let's not carry the analogy too far.
All right, then. How to hit the traps?
It took him half an hour to devise a completely wacky and unorthodox way of hitting the holes in the enemy advance. He checked the time carefully, because there's no point in devising a strategy if the battle is too far gone to use it by the time you've figured it out.
Then he went ahead and read the rest of the report. Earth had lost the outpost. And, worse, MacMaine's strategy would have won the battle if it had been used. He fed it through his small office computer to make sure. The odds were good.
And that was the thing that made MacMaine hate Strategy Analysis. Too often, he won; too often, Earth lost. A computer was fine for working out the logical outcome of a battle if it was given the proper strategy, but it couldn't devise anything new.
Colonel MacMaine had tried to get himself transferred to space duty, but without success. The Commanding Staff didn't want him out there.