1. When all the cards are drawn from the pack, the players take up their eight cards. No more declarations can he made, and the play proceeds as at Whist, the ten ranking higher than the king, and the ace highest.
  1. In the last eight tricks the player is obliged to follow suit, and he must win the trick if possible, either by playing a higher card, or, if he has not a card of the same suit, by playing a trump.
  1. A player who revokes in the last eight tricks, or omits to take when he can, forfeits the eight tricks to his opponent.
  1. The last trick is the thirty-second, for which the winner scores ten. The game may be varied by making the last trick the twenty-fourth—the next before the last eight tricks. It is an unimportant point, but one that should be agreed upon before the game is commenced.
  1. After the last eight tricks are played, each player examines his cards, and for each ace and ten that he holds he scores ten.
  1. The non-dealer scores aces and tens first; and in case of a tie, the player scoring the highest number of points, less the aces and tens in the last deal, wins the game. If still a tie, the taker of the last trick wins.
  1. All cards played in error are liable to be called for as "faced" cards at any period of the game, except during the last eight tricks.
  1. In counting forfeits a player may either add the points to his own score or deduct them from the score of his opponent.

124. Terms used in Bezique.