1. A player continues to play so long as he makes a point or hits a ball. A point consists in making a hoop or hitting the turning peg in order.
  1. The ball has made its hoop when, having passed through from the playing side and ceased to roll, it cannot be touched by a straight-edge placed across the wires on the side from which it was played.
  1. A player who hits a ball must take Croquet: that is, must strike his own ball while in contact with the other, so as perceptibly to stir both. In doing this he is _not_ allowed to place his foot on his ball. A player, when his turn comes round, may hit and Croquet each ball in succession, and can do this again after each point made, but between the points can only take Croquet once off each ball.
  1. A playing ball which hits another after making a point is in hand, and the striker can score no point till he has taken Croquet. After hitting another, a ball may be stopped by any player; but should it, in rolling, displace any of the other balls, such balls must remain where they are driven.
  1. When, at the commencement of a turn, two balls are found touching, Croquet must be taken at once, without repeating the hit.
  1. When a player, in his stroke, hits one or more balls, he must take Croquet off the ball that is struck first; but if he has hit two simultaneously, he may choose from which of them he will take it, and in both cases a second hit is required before he can take it from the other ball.
  1. Should the ball in making its hoop strike another that lies beyond the hoop and then pass through it, the hoop and the hit both count; but, should any part of the ball that is hit have been lying beneath the hoop, the Croquet must be taken, but the hoop does not count.
  1. A rover which strikes or is driven by another ball against the winning peg is out of the game, and must be removed from the ground.
  1. A player who pegs out a rover by a first hit cannot take Croquet from it, as the ball is out of the game, and he is not entitled to another stroke.
  1. Should a player play out of his turn, or with a wrong ball, and this be discovered by his antagonist before a second stroke in error has been made, the turn is lost, and all points made after the mistake, and the balls shall remain as they lay at the time the mistake was discovered, or be replaced to the satisfaction of the antagonist. But if he has made a second stroke before the error is discovered, he continues his break, and the next player follows with the ball that is next in rotation to the one with which he has played, and is liable to lose his turn, and all points made therein, if he plays with that which would have been the right ball if no mistake had been made.