[Calling a card is the insisting of its being played when the suit comes round, or when it may be played.]

  1. If a player trump by mistake, he may recall his card, and play to the suit, if the card be not covered; but he may be compelled to play the highest or lowest of the suit led, and to play the exposed trump when it is called by his adversaries.
  1. If, before a trick be turned, a player discover that he has not followed suit, he may recall his card; but the card played in error can be called when the suit is played.
  1. Before a trick is turned, the player who made it may see the preceding trick.

[Only one trick is to be shown; not more, as is sometimes erroneously believed.]

  1. Before he plays, a player may require his partner to "draw his card," or he may have each card in the trick claimed before the trick be turned.
  1. When a player does not follow suit his partner is allowed to ask him whether he has any card of the suit led.
  1. The penalty for a revoke—either by wrongfully trumping the suit led, or by playing a card of another suit—is the loss of three tricks; but no revoke can be claimed till the cards are abandoned, and the trick turned.

[Revokes forfeit three tricks from the hand or score: or opponents may add three to their score; partner may ask and correct a trick if not turned; the revoking side cannot score out in that deal.]

  1. No revoke can be claimed after the tricks are gathered up, or after the cards are cut for the next deal.