- Sequences are three or four more successive cards, and reckon for an equal number of points, either in hand or play. In playing a sequence, it is of no consequence which card is thrown down first; as thus:—your adversary playing an ace, you a five, he a three, you a two, then he a four—he counts five for the sequence.
- Flush.—When, the cards are all of one suit, they reckon for as many points as there are cards. For a flush in the crib, the turned-up card must be of the same suit as those put out.
- Nob.—The knave of the suit turned up reckons for one point; if a knave be turned up, the dealer marks two.
- End Hole.—The point scored by the last player, if he make under thirty-one; if he make thirty-one exactly, he marks two.
- Last.—Three points taken at the commencement of the game of five-card cribbage by the non-dealer.
Nor is Day Bright to the Wicked.
82. The Accepted Laws of Cribbage.
- The players cut for deal. The ace is lowest in cutting. In case of a tie, they cut again. The holder of the lowest card deals.
- Not fewer than four cards is a cut; nor must the non-dealer touch the pack after he has cut it.