1. If either player score wrongly it must be taken down, and the adversary either scores four points or one, as may have previously been agreed.
  1. When a trump is played, it is allowable to ask your adversary if it be either high or low.
  1. One card may count all-fours; for example, the eldest hand holds the knave and stands his game, the dealer has neither trump, ten, ace, nor court-card; it will follow that the knave will be both high, low, Jack, and game, as explained by:

93. Terms used in All-Fours

  1. High.—For the highest trump out, the holder scores one point.

  1. Low.—For the lowest trump out, the original holder scores one point, even if it be taken by the adversary.