These forces worked quietly within him—and suddenly, without really meaning to, Alan in turn jumped ship and remained on Earth!
There were many times when he regretted it. He found Earth a bewildering and utterly hostile place. To stay alive, he had to play a ruthless game—and he couldn't even find anyone to tell him the rules. Within the first few hours, he came dangerously close to being murdered and then to being thrown in jail. He had no clues to the whereabouts of Steve, and couldn't even be sure his nine-years-older twin brother was still alive. And the Cavour Hyperdrive was the merest will-o'-the-wisp, dancing wildly before him in his dreams.
Somehow, he survived. It wasn't easy, and he didn't do it without serious sacrifices. He became a professional gambler, and almost became a drug addict. He became involved in a monstrous criminal syndicate, knowing that no criminal could possibly escape punishment. He betrayed the few friends he had, and fought furiously against everyone and everything he encountered.
He thought longingly, often, of the Valhalla, and his lost life aboard her. But he never completely lost hope.
Starman's Quest is Alan Donnell's story—a story that will keep you on the edge of your chair until the very last page. It's the most exciting book yet from one of the most exciting new writers ever to hit the science-fiction field.
GNOME PRESS, INC.
P.O. Box 161, Hicksville, N. Y.
Cover by Stan Mack
BOOKS BY ROBERT SILVERBERG
Starman's Quest