"Yes," murmured Glinda, who, like the Wizard, felt very much annoyed to have been overpowered by a fat, unimportant monarch like Skamperoo. "Now that we have these wishing chains, we must guard them carefully to keep them from falling into such mischievous hands again."

"I believe Bitty Bit can tell us the story of the emeralds," said Ozma, who had been much impressed by the cheerful little seer of Some Summit. "With his gift of foreseeing and foretelling he probably knows the whole story."

"Can he look backward as well as forward?" inquired the Wizard challengingly.

"Just as well," confessed Bitty Bit with an embarrassed little cough, and as every head turned expectantly toward him, the sage closed his eyes and quietly told them the interesting history of Matiah's three necklaces.

"These magic emeralds," began Bitty Bit, waving his hands rhythmically backward and forward, "were first collected and strung into necklaces by a wizard named Wam for the King of the Green Mountain as a gift for the wood nymph Lorna. But the King of the Green Mountain was an ugly little dwarf, and though she had promised to marry him, no sooner did Lorna have the necklaces than she turned the King into a frog and hid herself away in her own forest. In the giant hollow tree where Lorna lived there was a mischievous family of squirrels. That night, as Lorna lay sleeping with the emeralds on a little golden plate beside her, one of the squirrels, thinking the gems some new and delicious kind of nuts, stole and buried them away for the winter. Next morning, though Lorna ran crying and searching all through the forest, she was unable to find her wishing necklaces."

"Then what became of them?" gasped Dorothy as Bitty Bit, opening his eyes for a moment, blinked cheerfully over their heads.

"Wait, I'll tell you!" Closing his eyes, the sage went hurriedly on with the story. "Ah, so this is it! A woodcutter's boy, poking about among the leaves, found the emeralds and as emeralds in themselves are not uncommon in Oz, he traded them to a peddler for a new ax. The peddler, arriving after a long while in Skampavia, had no trouble in disposing of the jewels. In Skampavia, you must know, emeralds, pearls, or jewels of any kind are practically unknown, and a merchant gave the peddler not only his house and shop, but all of his merchandise for the three sparkling chains. By a law in Skampavia every subject must render to the King one-third of all he owns or raises, and in due course, one of the necklaces was sent to Skamperoo. The King, delighted with the sparkling gems, insisted on having all three necklaces, and Matiah himself brought them to the castle, determined, if possible, to steal them back at the first opportunity. In order to do so without arousing the suspicions of the King, he pretends to be a Wizard and tells him if he, Matiah, wears the three necklaces, he can grant any wish the King may make, but that as he makes the wish he must close his eyes and count to a hundred. As soon as Skamperoo began to count, Matiah started to run off with the emeralds and that accounts for the white horse, for you see Skamperoo's first wish was for a splendid white charger with a golden mane and tail. Frightened almost out of his senses by the sudden appearance of the horse and the knowledge that the chains really did have some magic power, Matiah steals back beside the King, resolved to wait for another opportunity to procure the necklaces. Meanwhile, Skamperoo, excited and happy over the granting of his first wish, confides in the merchant his second wish and ambition to be ruler of Oz. Matiah, to gain time in which he can work out the secret of the emeralds' power, approves of the King's idea, but tells him he can only grant one wish a week. He then advises Skamperoo to cause all the people in Oz to forget their former rulers and to remove the Wizard and all his magic, Ozma, and the rulers of the four Oz countries to the inaccessible caverns of Thunder Mountain.

"Now while Matiah is trying his best to discover the trick of the magic emeralds, Skamperoo, growing tired of the tempery fellow, appealed to his horse. The horse, being magically brought to life and being unusually sharp-witted and quick, soon worked out the problem. With his help Skamperoo wished the spell of forgetting upon Ozma's subjects, banished her Highness and all of the others just as Matiah had suggested and managed to rule Oz for three whole days."

"But what became of Matiah?" asked Glinda, leaning forward eagerly.