Try to avoid argument upon nice points in playing. Even if you are right, it is more courteous to yield to your adversary than to keep others waiting whilst you prove your position.

Etiquette by no means requires stakes of money. If counters are not provided for betting games, you may refuse to bet, without any breach of good manners.

In your own house, never offer guests any but new cards to play with.

It is a violation of etiquette to propose card-playing in another person's house. This is the privilege of the host or hostess, and if they do not suggest the amusement, it is absolutely rude for any one else to do so.

It is a breach of etiquette to hurry others who are playing. Nothing annoys a deliberate player more than to have a partner or adversary constantly saying, "Come, play; it is your turn now," or, "We are all waiting for you."

Even if you take no pleasure in cards, some knowledge of the etiquette and rules belonging to the games most in vogue will be useful to you, unless you object upon principle to playing. If so, it is better at once to state the fact. If not, and a fourth hand is wanted at a rubber, or if the rest of the company sit down to a round game, you will be deemed guilty of a want of politeness if you refuse to join.

The games most common are whist, loo, euchre, vingt-un, and speculation.

Whist requires four players. A pack of cards being spread upon the table, with their faces downward, the four players draw for partners. Those who draw the two highest, and those who draw the two lowest, become partners. The lowest of all claims the deal.

In declaring that married people may not play at the same table, society by no means understands anything so disgraceful as dishonest collusion; but persons who play regularly together cannot fail to know so much of each other's mode of acting under given circumstances that the chances no longer remain perfectly even in favor of their adversaries.

VISITING CARDS.