At Einar's Farm—The Bearsarks—A Visit from Snœkoll—The Bearsark's Demand—Grettir Temporizes—The Bearsark has a Fit—Death of Snœkoll—Dromund's History—Grettir's Arms—A Pair of Tongs
King Olaf had decided that Grettir must leave Norway and return to Iceland. If he was not a guilty man he was a most unfortunate one. Now, the Norse race, whether in Denmark, Norway, Sweden, or Iceland, believed in luck. They said that certain men were born to ill-luck, and such men they avoided, because they feared lest the ill-luck that clung to them might attach itself to, and involve those who came in contact with them.
It was not possible for Grettir to return that year to Iceland, for all the ships bound for his native land had sailed before winter set in, so King Olaf agreed to allow him to remain in the kingdom through the winter, but bound him to depart on the first opportunity next year.
Somewhat sad at heart with disappointment, and with the impression that perhaps Olaf the king was right, and that ill-luck really did weigh on him, Grettir left the court, and went at Yule to the house of a bonder or yeoman called Einar, and remained with him awhile. The farm was in a lonely place in a fiord opening back to the snowy mountains. Einar was a kindly man, hospitable, and he did his best to make Grettir's stay with him pleasant. He had a daughter, a fair, beautiful girl, with blue eyes, and hair like amber silk, and her name was Gyrid. Perhaps the beautiful Gyrid was one attraction to Grettir, but if so he never spoke what was on his heart, because he knew it would be useless. He was an unlucky man; he had made himself a name, indeed, as one of great daring, but he had won for himself neither home, nor riches, nor favour.
Now it fell out that at this time there were some savage ruffians in the country who were called Bearsarks. They were outlaws in most cases, and they lived in secret dens in the dense forests, whence they issued and swooped down on the farms, and there challenged the bonders to fight with them, or to give up to them whatever they needed. These ruffians wore bear-skins drawn over their bodies, and they thrust their heads through the jaws of the beasts, so that they presented a hideous and frightening appearance. Then they worked themselves into paroxysms of rage, when they were like madmen; they rolled their eyes, they roared and howled like wild beasts, and foam formed on their mouths and dropped on the ground. They were wont also, when these fits came on them, to bite the edges of their shields, and with their fangs they were known to have dinted the metal quite deep. Some folks even said they had bitten pieces out of solid shields. It was usually supposed that these Bearsarks were possessed by evil spirits, and it is probable that in many cases they were really mad—mad through having given way to their violent passions, till they knew no law, and thought to carry everything before them by their violence. It was even at one time thought by the superstitious that they could change their shapes, and run about at will in the forms of bears or wolves; but this idea grew out of the fact of their clothing themselves in bear or wolf skins, and drawing the skull of the beast over their heads as a rude helmet, and looking out through the open jaws that thus formed a visor.
One day, just after Yule, to the terror and dismay of Einar, one of the most redoubtable of these Bearsarks, a fellow called Snœkoll, came thundering up to his door on a huge black horse, followed by three or four others on foot, all clothed in skins; but Snœkoll, instead of wearing the bear's skin over his head, had on a helmet with great tusks of a boar protruding from it, and a boar's head drawn over the metal.
It is worth remark that the crests worn later by knights, and which we have still on our plate and on harness, are derived from similar adornments to helmets. Some warriors put wings of eagles on their head-pieces, others put the paws of bears or representations of lions. These were badges of their prowess, or marks whereby they might be known.
Snœkoll struck the door of the farmhouse with his spear, and roared to the owner to come forth. At once Einar and Grettir issued from the hall, and Einar in great trepidation asked the Bearsark what he wanted.
"What do I want?" shouted Snœkoll. "I want one of two things. Either that you give me up your beautiful daughter to be my wife, and with her five-score bags of silver, or else that you fight me here. If you kill me, then luck is yours. If I kill you, then I shall carry off your daughter and all that you possess."
Einar turned to Grettir and asked him in a whisper what he was to do. He himself was an old man whose fighting days were over, and he had no chance against this savage.