1796. Mr. Walker thinks that the penalty should be to lose the man you have improperly taken off.


1797. An opponent has the option of punishing a false move, by claiming the false move as your move, by compelling you to move the piece touched, as you may think fit, or to replace the piece and move your king.


1798. The king must never be exposed to check by any penalty enforced.


1799. If you move twice running, you may be compelled to abide by both moves, or to retract the second.


1800. Unlimited time is allowed for the moves [unless otherwise agreed.] If one player insists upon the postponement of the termination of a game, against the will of his opponent, the game is forfeited by him who will not play on.