"Sure," nodded Lorry, "it won't do to have our hand tipped at this stage of the game."

Matt and Lorry started back toward the boathouse, Ping following them and looking back up the path on the chance of catching sight of Pickerel Pete.

"All the changes I'm making in the Sprite," continued Matt, "are drawn on that roll of papers I left on the work-bench. We'll go over those diagrams, one at a time, George, and I think I can make everything clear to you."

"Whatever you say, Matt, goes," returned Lorry. "You've got a head on you for such things. I know a good motor launch when I see it, and I can drive such a boat as well as anybody, but I'm no mechanic. All I want," and Lorry's eyes flashed and his words became sharp, "is to get a boat that will beat Merton's. You know how much that means to me."

"I do," said Matt, "and we're going to make a fast boat out of the Sprite. We'll give Ollie Merton a run for that prize, and no two ways about it. When Joe gets back, if he has had any kind of luck, we'll know just what we're up against."

The boathouse was large and roomy, and the doors were open, front and rear. Matt had transformed part of the interior into a workshop, and there was a bench, with a machinist's vise, under an open window at the side of the building. Tools and parts of the boat's machinery were scattered about, apparently in great disorder, but really with a methodical carelessness that left them handily in the spot where they would next be needed.

As the boys entered the boathouse, Matt started directly for the bench to get the roll of drawings. They were not where he had left them, and he turned blankly to Lorry.

"Did you do anything with that bundle of diagrams, George?" he asked.

"Never touched 'em, Matt," replied Lorry, with some excitement, "but I saw where you laid them—and it was right there."

Lorry dropped a hand on the work-bench, close to the open window.