The carbuncles faded.

"Three dollars," said the hermit, in sepulchral tones which rang against the walls and among the passages, awakening long-dead spirits with voices. The shaking little man took a roll of bills from a pocket and placed "three ones" upon the altar-like stone. The recluse looked at the little volume with reverence in his eyes. It was a pack of playing cards.

Under the three swinging candles, upon the altar-like stone, the grey beard and the agonised little man played at poker. The three other men crouched in a corner, and stared with eyes that gleamed with terror. Before them sat the cadaverous hounds licking their red lips. The candles burned low, and began to flicker. The fire in the corner expired.

Finally, the game came to a point where the little man laid down his hand and quavered: "I can't call you this time, sir. I'm dead broke."

"What?" shrieked the recluse. "Not call me! Villain! Dastard! Cur! I have four queens, miscreant." His voice grew so mighty that it could not fit his throat. He choked, wrestling with his lungs for a moment. Then the power of his body was concentrated in a word: "Go!"

He pointed a quivering, yellow finger at a wide crack in the rock. The little man threw himself at it with a howl. His erstwhile frozen companions felt their blood throb again. With great bounds they plunged after the little man. A minute of scrambling, falling, and pushing brought them to open air. They climbed the distance to their camp in furious springs.

The sky in the east was a lurid yellow. In the west the footprints of departing night lay on the pine trees. In front of their replenished camp fire sat John Willerkins, the guide.

"Hello!" he shouted at their approach. "Be you fellers ready to go deer huntin'?"

Without replying, they stopped and debated among themselves in whispers.

Finally, the pudgy man came forward.