BIBLE GUESSES.

38. Tell a Bible story, or review one of the object sermons, omitting the names of characters or objects. Without warning, the one reciting the story stops, and the next player carries on the story if he has been able to guess the omitted names, without mentioning them. If he has not discovered or guessed the right story, the next player takes it up, and so on until the story is completed and everyone knows it.

39. One of the children goes out of the room and the others decide on some object used in a sermon, or a certain thing mentioned in the Bible, which is to be described. For example: A watch, telescope, or the Ark, Joseph's coat of many colors, etc. Upon entering the room, the child may ask all manner of questions which can be answered by "yes" and "no". When the right thing is guessed, another goes out of the room and the game is repeated. Two or more children, or groups, may be the guessers at the same time.

40. The game of thinking is equally interesting. The leader thinks of some character, place or object in the sermons or mentioned in the Bible. The "thinker" then says—"I am thinking of some thing (person or place) and the name begins with 'C' (or the initial letter)." Each of the other players asks a question in turn, that can be answered by "yes" or "no". The questions are continued until some one guesses the name. The one who first guessed the name becomes the leader.

41. Make word pictures by describing persons and scenes without mentioning names. The others are to guess what it is. For example: The leader may say—"I see some ladies walking beside the water. Suddenly they stop and listen. Then one of them wades into the water and finds something," etc. If the picture is not promptly guessed, the story or picture of Pharaoh's daughter finding the baby Moses (Ex. ii: 3) is further described, until the picture is made known. Other stories may be used in the same manner.

42. One or two players go out. The others sit in line and choose a well known proverb, Bible verse, or sentence from the object sermon, having as many words as there are players. Each player having made certain what his word is, the others are called in. It is their duty to put the sentence together. They ask each player in turn a question on any subject, and in answering the player must use the particular word given him. The questions may be continued, and the word must always be used in the answer, until the one guessing has discovered the particular word that player has, and so on until all the words in their order are guessed and the sentence or proverb discovered.

In the same way, instead of the questions, the particular word may be acted, as charades, until the person guessing has discovered each word and at length composed the complete sentence.

43. Distribute paper and pencils. Let a single letter be selected and have each child write down the names of characters, objects and places mentioned in the sermons, or the Bible, that have the same initial letter. For example: The letter "A" may be selected, then would follow "Apple", "Adam", "Apostles", "Angels", "Army", "Asia", etc. Other initial letters may be selected and the game continued.

44. Have some one call out and write down a Bible name beginning with "A", as "Abram". The next one is to think of a name beginning with "B", as "Benjamin". "C" would come next, as "Caleb", then "David", "Eli", etc. The object is to see how many letters of the alphabet can be used and how often without repetition. Also names of places, objects and titles may be used.

45. Ask the children to write down as many as they can of trees, or stones, flowers, birds, instruments, animals that are mentioned in the Bible.