Maybe, he told himself, this test pilot game is easier than it looks. But only so long as you never actually have to leave terra firma. Then it's probably more excitement than the average person needs.
The upward motion halted with a lurch and the module door automatically slid open. At first glance the open cockpit of the USSR's latest plane made him think of the inside of a giant computer. Nothing like the eye-soothing green of a MiG interior, it was a dull off-white in color and cylindrical, about ten feet in diameter and sixteen feet long. Three futuristic G-seats equally spaced down the center faced a bank of liquid crystal video screens along one wall, and lighting was provided by pale orange sodium vapor lamps integrated into the ceiling.
The real action was clearly the middle G-seat, which was surrounded by instrument consoles and situated beneath a huge suspended helmet, white enamel and shaped like a bloated moth. Everything about the controls bespoke advanced design philosophy: Instead of the usual flight stick placed between the pilot's knees, it had a multiple-control sidestick, covered with switches and buttons, situated on the pilot's right, something only recently introduced in the ultramodern American F-16 Falcon.
Although the throttle quadrant was still located on the left-hand console, in standard fashion, it, too, had a grip skillfully designed to incorporate crucial avionics: the multiple radars, identification-friend-or-foe (IFF) instrumentation, instrument landing system (ILS), and tactical air navigation (TACAN).
He realized they'd utilized the new Hotas concept—hands on throttle and stick—that located all the important controls directly on the throttle and flight stick, enabling the pilot to command the instruments and flight systems purely by feel, like a virtuoso typist. Even the thin rudder pedals looked futuristic. The whole layout, in severe blacks and grays, was sleek as an arrow.
In the end, however, maybe it was all redundant. According to Andrei Androv this vehicle incorporated an advanced control system called equipment vocal pour aeronef; it could be flown entirely by voice interface with an artificial intelligence computer. All flight and avionics interrogations, commands, and readouts could be handled verbally. You just talked to the damn thing and it talked back. The twenty-first century had arrived.
The other two G-seats in the cockpit, intended for research scientists, were positioned on either side of the pilot, about four feet away, with no controls whatsoever. All this baby needed was Androv and his computer.
There was more. The space was cylindrical, which could only mean one thing: It was designed to be rotated, again probably by the computer, adjusting the attitude or inclination of the pilot continuously to make sure the G-forces of acceleration and deceleration would always be acting down on him, like gravity, securing him into that special G-seat. And why not? Since there was no windscreen, the direction the pilot faced was irrelevant—up, down, or even backward; who cared?
And the helmet, that massive space-moth intended to be lowered over the pilot's head. From the briefing, he knew that the screens inside were how the pilot "saw." Through voice command to the central computer he could summon any of the three dozen video terminals along the walls and project them on the liquid crystal displays before his eyes.
"So far, so good," Androv said, stepping in and down. Vance followed, then reached back to secure the hatch. It closed with a tight, reassuring thunk. The silent blinking of computer screens engulfed them.