If the wire with the sealing-wax be stuck into one of the holes of the conductor, and a piece of paper be presented at a moderate distance from the wax, just after it has been ignited, on setting the machine in motion, a net-work of wax will be formed on the paper. The same effect, but in a slighter degree, will be produced, if the paper be briskly rubbed with a piece of elastic gum, and the melting sealing-wax be held pretty near the paper immediately after rubbing.

If the paper thus painted, as it were, with sealing-wax be gently warmed by holding the back of it to the fire, the wax will adhere to it, and the result of the experiment will thus be rendered permanent.

The Electrified Camphor.

A beautiful experiment of the same nature is made with camphor. A spoon holding a piece of lighted camphor is made to communicate with an electrified body, as the prime conductor of a machine; while the conductor continues electrified by keeping the machine in motion, the camphor will throw out ramifications, and appear to shoot like a vegetable.


AMUSEMENTS WITH CARDS.

Many of the following recreations are performed by arithmetical calculations, and may therefore be considered as connected with science; but as it has been the aim of this work to unite amusement with instruction, some experiments on this subject are introduced, the performance of which depends on dexterity of hand. As this is only to be acquired by practice, and, after all, is merely a mechanical operation, the study of it will produce little useful knowledge, though it may afford much entertainment; but as it must be gratifying to know the method by which they are performed by those persons skilled in such manœuvres, who publicly exhibit them to the astonishment of the spectator, they are presented to our readers, that when they recognize them at any of these exhibitions, their eyes may not be in danger of deceiving their judgment.

To tell the Number of Points on Three Cards, placed under Three different Parcels of Cards.

You first premise that the ace counts for eleven; the court cards ten each; and the others according to the number of their pips. You then propose to any person in company to choose three cards, and to place over each as many as will make the number of the points of that card, fifteen; take the remaining cards, and, under the appearance of looking for a particular card, count how many there are, and by adding sixteen to that number, you will have the amount of the pips on the three cards. For example:

Suppose a person choose a seven, a ten, and an ace; then over the seven he must place eight cards; over the ten, five cards; and over the ace, four cards. In this instance there will remain twelve cards; to which if you add sixteen it will make twenty-eight, which is the amount of the pips on the three cards.