Now, although this is the chief object of the game, yet the act from which it derives its title, to wit “Croquet,” is of much greater importance than would at first be imagined. If a player hit with his ball any of the others, he is allowed to place his own against the ball he has struck, and setting his foot upon his own ball, he hits it with the mallet, and the force of the blow drives the opponent’s ball a considerable distance in the direction towards which the mallet is directed. As the player is allowed to croquet either friend or foe, it is evident that he can do a great deal of damage or service, according to his inclination, since he is at liberty to drive the ball in any direction he pleases. (See [Rules of the Croquet], page 182.) It must, however, be borne in mind that no player can croquet or be croqued until he has been through the first hoop.

The holder of the first ball, placing his ball a mallet’s length in any direction from the starting-post, endeavours by striking it with the end of his mallet to drive it through the first hoop. If he succeeds, he continues his turn, and attempts to send the ball through the second hoop, and then through the third; for driving the ball through a hoop or croquing another ball imparts the privilege of an additional stroke. When he has finished, the second goes on, and the other players follow in the order in which the balls are marked upon the post. Till a player has gone through the first hoop he is not allowed to have an extra turn, if his ball hit that of another. In a short time is palpably shown the great advantage of the croquet. Often when a player has his ball in a good position in front of a hoop, another will hit it and drive it to the other end of the croquet-ground, compelling the croqued ball to take two or three turns before it can regain its former position. Occasionally two or three balls lie close to each other, and one is struck by a ball which was some distance off. The striker is now allowed to place his ball by the side of the one he has struck, and then, after croquing it, is almost sure of hitting the two others, since his last stroke has brought him very near to them.

The player who reaches the turning-post first has great advantages for a time, for as soon as he touches it he commences his return journey, and meeting the other players on their road to the farthest point of their voyage, he is able to croquet them and considerably impede their progress. While writing about the turning-post, we cannot refrain from calling attention to a strange rule which appears in a recently-issued manual of Croquet. In this work it is stated that on touching the post the striker discontinues playing, and is not allowed for the act the same privilege that he obtains for passing through a hoop. This regulation is, we think, so unfair that we cannot allow this work to go to press without taking the opportunity of recording our protest against the adoption of the rule in question. It must be evident to anybody who knows anything about the game that it is a more difficult task to strike the post than to pass through a hoop. Now, touching the post is a point in the game, for it is one of the stations that everybody must pass on the journey; and as for each other point, such as passing a hoop or croquing, the player is allowed an additional turn, surely it stands to reason that the same advantage should be accorded to a player who performs the feat of striking the turning-post. Captain Mayne Reid and all the other writers on Croquet (with one exception) agree with us in the view we have taken on this subject, to which we have at some length drawn attention, in the hope that the author of the obnoxious rule will think fit to make the necessary alteration.

When a player has passed through all the hoops, he becomes what is called in the technical language of Croquet a Rover, and is privileged to rove about over the ground croquing his friends and foes (see [page 185]). It is therefore obvious that a good player can prove, when thus situated, of immense advantage to his side, and should on no account hit the starting or winning post till all on his side have passed through the last hoop (see [page 191]). Good players, however, generally content themselves with passing through all the hoops but two, as it often happens that if a Rover is tiresome his adversaries unite in their efforts to drive his ball against the starting-post, and thus kill him. This, of course, they cannot do until he has passed through all the hoops. The excitement towards the end of the game is almost inconceivable; each stroke is watched with the keenest interest. Gradually one by one the players hit the post, until perhaps only two remain, and now occurs an opportunity for skilful play. If the two opponents are good players, they afford a rare treat to the bystanders. The object of each is first to hit the post, and, failing in that, to keep as far off his adversary as he can. Both endeavour, at the same time drawing nearer to the great object in view, to keep the post between their own and the other ball. At length one plays at the post, misses it, and sends his ball near his adversary, who first hits it, next croquets it away, and then strikes the post, while all his side wave their mallets aloft, and loudly shout “Victory!”

Diagram No. 1

Diagram No. 1.—This position, which is the simplest of those we have drawn, is the one which we recommend all young players to adopt. The space between the hoops and between the hoops and the posts should be about six feet, although it can be varied in proportion to the capabilities of the different players. The course of the ball is indicated by the dotted lines, and the arrows show the direction in which at starting the ball should travel. Although it may appear rather a simple matter to go through the two first hoops by one straight stroke, yet the unfortunate player will soon find out his mistake by experience, and that, in attempting to pass through the hoops, “Slow and sure” is the best maxim to adopt.

Diagram No. 2