By means of these rules, the game of hockey is shorn of the danger consequent on the loose and unrestrained play that is sometimes seen, the sticks brandished in all directions, and the two sides so intermixed that it is hardly possible to discriminate between them. Many a person has been seriously damaged by such undisciplined play, and teeth have been struck out, or even eyes lost in the contest. By strict adherence, however, to the above rules, there is no fear of incurring any injuries, and this really fine game is rendered as safe as it is exciting.
As a general rule, a good player seldom if ever strikes the ball with any violence, but keeps it well in hand, trundling it along rather than knocking it forcibly, and endeavouring, if he finds it likely to pass out of his control, to strike it gently towards another of his own side, who may keep it in its course towards the enemy’s goal.
A bad player, on the contrary, rushes about without any definite purpose, shouts continually at the top of his voice, brandishes his stick to the danger of other persons’ eyes and the detriment of his own hands, which are sure to be painfully blistered in half an hour, and exhausts his strength and breath so early in the game, that he fails just at the critical moment, and sees the ball driven past him without being able to check it.
As a parting word of advice, let us recommend to our readers to play this game as quietly as they can contrive to do, and as a golden rule, always to keep the head of the hockey-stick close to the ground.
Above all, keep your temper intact, and don’t lose it even if one of your own side should make some stupid mistake, and lose you a winning game. Take especial care to keep strictly to the rules, and if your opponent should break them and render himself liable to the penalty, be merciful to his shins, and inflict the punishment as a warning to deter from future transgression, and not as a spiteful opportunity for giving a blow which cannot be returned.
RACKETS.
This game is not easily played without what is called a racket ground, which consists of a large space of ground, a parallelogram, of not less than fifty yards long, by twenty-five broad. Where such an advantage presents itself, the game may be easily attempted. Sometimes the high dead wall of a garden may be made into a racket wall, by fixing up some boards and net-work along the top, supposing there is space enough below, when the game may be played in a small way. The wall should be painted black, and the ground be divided into four equal divisions, which should be distinctly marked either by chipping a groove in it by a spade, or by chalk. It is very essential, however, that the flooring of the court should be paved. These divisions are, two close to the wall, as A and B, and two in front of them, as C and D, which divisions are occupied by those who play the game. The wall should be marked by a broad line of white paint at forty-two inches from the ground, and above this line every ball must strike. The ball is, according to law, only to weigh one ounce, and is either white, or made so from time to time by dipping into a bag of chalk, that it may be the better seen against the black wall by the players. The ball is made of pure white and tightly-sewn leather. The bat used to propel the ball is of a legal make, and its lower end of a spoon form, over which is placed a strong net-work of silk-wire, or catgut. The bat is called a racket.
How the game is played.—Rackets is a very simple game, and may be played either by two or more players. When it is played by four persons, one stands in each of the compartments, A, B, C, D; those near the wall being called in-hand, and those furthest from it out-hand players. When two play, each player takes two of the divisions, and the one who takes the A first from the wall is called in-hand player, and the other out-hand player. Having determined by lot who is to begin the game, the in-hand player nearest the wall strikes his ball against it; if it strikes under the line, goes over the wall, does not rebound into the out-hand spaces, or goes beyond the racket ground, the striker is out, and the out-hand player takes his place; but if the player is more successful, and the ball rebounds into the out-hand spaces, and hopping from the ground is sent back to the wall again, to rebound into one of the in spaces, the game goes on. In a close-court game the “server” who serves the ball properly above the line but not accurately into his adversary’s court is allowed three trials before his “hand” is out. The play of the game is, that the in-player should send the ball in such a manner against the wall that, on its rebound, the opposite party, or player, shall be able to pick it up or hit it. Whenever this happens, he who struck the ball counts one point, or an ace, and the play is continued until one player or party scores eleven, or, as is sometimes and now more frequently played, fifteen.