Noughts and Crosses.—This is a capital game, and one which every school-boy truly enjoys. A [figure] is drawn as follows, and the object of the one player is to draw three crosses in a line before the other can draw three noughts. Thus A begins by drawing a + in the centre division; B follows with a nought in the top right-hand corner. A then draws a + in the bottom right-hand corner, because by this means he gets two crosses in a line, and spoils one of B’s chances. B in a hurry instantly places a 0 in the top left-hand corner, and A follows by placing his + between the two 0’s. B then, seeing that in the centre line A already has two crosses, places a 0 in the third vacant space of the line; while A, as a last resource, plants his + in the second space of the left-hand line. Then when B puts a 0 in the centre space at the left-hand, A places a + in the bottom left-hand corner, and the game is drawn, the [plan] standing as above.