B. (putting his on.) I have not yet, but I think I shall, before (A. sits down, B. gets up) the beauty of the season has entirely passed away, venture a few miles out of town.

A. (putting his hat on.) I beg ten thousand pardons, you are standing while I am sitting; pardon me, your hat is on—you must pay a forfeit.

It generally happens, that before the dialogue has been carried thus far the respondent has incurred three forfeits, and is, of course, out; the questioner then goes in succession to the others, and the same scene is repeated by each: the conversation, it is almost needless to add, should be varied as much as possible, and the more nonsensical it is the better.

WHAT IS MY THOUGHT LIKE?

The leader of the game commences it by asking each of his companions in turn, “What is my thought like?” to which they reply at hazard, by mentioning anything that first comes into their thoughts, of course avoiding naming the same thing twice over, as that incurs the penalty of a forfeit. The leader carefully notes down all the answers he receives, and then revealing his thought, desires to know what the thing thought of resembles in what it has been compared to.

John.—Charles, what is my thought like?

Charles.—A young girl.

John.—James?

James.—A queen.