All the players engaged in this favourite pastime must place their caps on the ground, close to the wall, in such a manner that a ball may be easily pitched into them. A line being marked on the ground about fifteen feet from the wall, one of the players takes his station at it, and begins the game by throwing the ball into one of the caps; the moment this is done all the boys run away, excepting the one into whose cap the ball is thrown, who immediately runs to take it out, and endeavours to strike one of the fugitives by throwing the ball at him; if he can do so, the one struck has a small stone, called “an egg,” placed in his cap, and has to take his turn at pitching the ball. Should the thrower fail to hit one of the boys as they are running away, an “egg” is put into his cap, and he has to pitch the ball into the caps again. If a player fails to throw the ball into a cap, he earns an “egg,” but continues throwing until he succeeds. When a player gets three “eggs” in his cap, he is out. When all the players but one have been struck out, he is considered the winner, and the punishment of the losers then commences; one of them standing near the wall bounces the ball at it with all his force, and next stands with his back to the wall, stretching out his right arm, and placing the back of his hand quite close to the wall, while the winner, standing where the ball fell, takes aim, and throws the ball at the said loser’s hand three times: each of the losers likewise receives the same punishment from him. In some places it is usual, when one boy gets out, for him to bounce the ball against the wall, and all the other players, standing at the spot where the ball first touched the ground, to have their three balls at his back, as he stands with his face to the wall. Should the ball in rebounding swerve either to the right or left, a line must be drawn, from the spot where it falls, to a place directly in a straight line from the boy at the wall; thus, suppose A is the boy who has just bounced the ball, which instead of going direct to B, has deviated from the straight line A B to C, a line should be drawn from C to B, and the winner should stand at the latter.

FEEDER.

In this game four or five stones or marks must be placed on the ground, as in the annexed [figure], A, B, C, D, E, about twelve or fifteen yards asunder; these marks are called bases, and one of them, as A, is styled “home.” The players next toss up for the office of “feeder,” who takes his place about two yards in front of “home,” as at F, and the rest of the players stand at and round the home. The feeder then calls out “Play!” and pitches the ball to the first player, who endeavours to strike it with a bat, as far as he possibly can; should he succeed in hitting the ball, he immediately drops the bat, and runs to the first base on his right hand, as E, while the feeder is going after the ball: but if he can run all the bases and then home, before the ball is in hand, so much the better. If, however, the feeder obtains the ball soon enough to throw it at, and strike him with it as he is running from base to base, the player is out; he is also out if the feeder catches the ball: in either case the player becomes feeder, and the latter runs home to join his playmates. Should any of the other players be out at the bases, when one is caught or struck out, they also must run home. If the first player could only reach the base E, after striking the ball, he should, when the second player strikes it, run to the base D, as it is not allowable for two persons to be at one base at one and the same minute; he proceeds in the same manner to the third and fourth bases, until he arrives home again, thus enabling the others to get to their bases and home in their respective turns. The player with the bat is not obliged to take every ball the feeder chooses to give him; if he does not like a throw, he catches the ball and throws it back again. He is not allowed to make more than three “offers” at the ball; if he does so he is out, and must be feeder.

MONDAY, TUESDAY.

This game, which takes its title from the names assumed by the players, is played by seven boys, each of whom calls himself after one of the days of the week. To show the manner of playing the game, we will suppose that some boys are playing at it, and that the ball is taken by “Wednesday;” he throws it up against a wall, calling out at the same time the assumed name of any one of the other players, who should be standing around—we will suppose, for instance, “Friday!” All the boys but Friday run away, and he endeavours to catch it ere it falls to the ground; if he can do so, he throws it up again, calling out another boy’s name—say “Sunday!” Should the ball touch the ground before he can catch it, he must pick it up and throw it at the retreating party; and if he succeeds in hitting one of them, the boy struck has to throw the ball up the next time; but if he cannot strike one he loses a point, as in Egg-hat; indeed, in the rules respecting the punishment of the losers, and the number of points each player is restricted to, it resembles that game.

NINE-HOLES.

Dig near a wall nine holes, of about six inches in diameter, and three deep. Let each player have one of these, according to his number, which must be determined by lot. At about six yards from the holes draw a line, and from this, as a fielding place, one player pitches the ball into one of the holes. The boy to whom this hole is assigned immediately runs to it, while all the other players run off in different directions. The player snatches the ball from the hole, and throws it at one of the “runners;” if he hits him, the one so hit becomes “pitcher,” and the one that struck him marks one. Should he not hit him, the player who throws the ball loses a point, and bowls. The player who misses his aim at throwing the ball at his partners a second time becomes a “Tenner.” If he loses a third hit, he is a “Fifteener;” if the fourth, he stands out and can play no more. When all the players are thus out, the last player remaining in wins the game, and he can compel each of the losers to stand with their hands open against the wall, for him to throw at, and give what is called the “Brandy Ball.” If the ball be a soft one, this conclusion of the game is all very well; but if a hard ball be used, it ought to be omitted, or the “Brandy” may be too strong.