N.B.—For 3. B. to K’s 2d, see the games illustrative of this opening.

Game VI.—The Scotch Gambit.

This opening derives its name from having been adopted in the great match by correspondence between the London and Edinburgh Chess Clubs. The attack consequent on this opening at one time considerably embarrassed Mr. Cochrane, who considered there was no satisfactory defence to it. Major Jaenisch, however, with characteristic patience and analysis, has proved the contrary.

WHITE. BLACK.
1.P. to K’s 4th.1.P. to K’s 4th.
2.K’s Kt. to B’s 3d.2.Q’s Kt. to B’s 3d.
3.P. to Q’s 4th.3.P. takes P.

If he play 4. Kt. takes P., you reply with either Kt. takes Kt., or Kt. takes K’s P., and obtain the better position.

4.B. to Q. B’s 4th.4.B. to Q. B’s 4th.

This is now acknowledged to be Black’s best move; for 4. B. to Q. Kt.’s 5th. (ch.) see Variation A.

5.P. to Q. B’s 3d.5.K’s Kt. to B’s 3d. (best.)

And the position is the same as given in the leading variation of the Giuoco Piano, see [page 622]. Should Black instead play: P. takes Q. B’s P., you take his K. B’s P. with your B. (ch.); and if he takes the Bishop with King, play Q. to Q’s 5th (ch.), and then take his Bishop.

Variation A. on Black’s 4th Move.