| 16. | Q’s B. takes P. | 16. | Q. to K. Kt.’s 3d. (best.) |
| 17. | P. to K’s 6th. | 17. | P. takes P. |
| 18. | Kt. takes Q. B’s P. | 18. | P. to K’s 4th. |
| 19. | Kt. to K’s 6th. (ch.) | |
Game II.
| | WHITE. | | BLACK. |
|---|
| 1. | P. to K’s 4th. | 1. | P. to K’s 4th. |
| 2. | P. to K. B’s 4th. | 2. | P. takes P. |
| 3. | B. to Q. B’s 4th. | 3. | P. to Q’s 4th. |
We would recommend this defence to the young player, (especially when receiving the odds of a piece,) as it leads at once to at least an even game, and avoids an intricate and difficult series of moves, the least error in which would be fatal.
| 4. | B. takes P. | 4. | K’s Kt. to B’s 3d. |
| 5. | Q. to K’s 2d. | 5. | Kt. takes B. |
This is probably your best move, though Kt. to Q. B’s 3d, may be played without danger.
| 6. | P. takes Kt. (dis. ch.) | 6. | B. to K’s 2d. |
| 7. | Q. to K. B’s 3d. (best.) | 7. | B. to K. R’s 5th. (ch.) |
| 8. | P. to K. Kt’s 3d. | 8. | P. takes P. |
| 9. | P. takes P. | 9. | B. to K. Kt.’s 4th. |
| 10. | Q’s Kt. to B’s 3d. | |
| The game is about even. |
Instead of Black’s 8th move of P. takes P., Mr. Staunton suggests the highly ingenious move of castling; and the game would probably be continued thus:—
| | 8. | Castles. |
| 9. | Kt. to K’s 2d. (best.) | 9. | R. to K’s sq. |