NINE-PINS.
This game, as its name denotes, is played by means of nine pins, which are set up in a regular order, the aim of the players being to throw down as many as possible in the fewest attempts. Each player is permitted to throw three times at the pins, and if he can knock them all down in two throws, it is called a “single,” and they are again set up for his last throw; or, if he can knock them down in one throw, it is called a “double,” and they are set up. A heavy wooden ball, called a “bowl,” is used to throw at the pins.
SKITTLES.
Skittles is played in a manner somewhat similar to the [preceding game], but the number of pins is only four. These are very large, and are arranged on a square framework, so as to present one of the angles to the player. The bowl used for playing this game is of the shape of a cheese, and is usually made of lignum vitæ, as being very heavy and hard wood. The game requires more bodily strength than nine-pins, as the bowl must be thrown upon the skittles, and not rolled up to them.
The best play is to throw the bowl with a round-handed swing of the arm, so as to strike the nearest skittle at the right of its upper third. The ball then springs to the second skittle, and from this generally twists to the third, while the fourth skittle is sent down by the roll of the one first struck. It is very difficult to make this throw successfully, and many players prefer driving down the first and third skittles with a straightforward shoot, and then making their second ball spring across from the second to the fourth. This latter stroke appears very difficult, but is soon learnt; the great point being to throw the bowl high, so that it may drop as perpendicularly as possible on the left of the upper third of the second skittle. In the long run, the constant repetition of this practice will overbalance occasional brilliancy of play.
DUTCH-PINS.
This game is nothing more than a modification of nine-pins; the pins being higher, and the centre one bearing the name of king, and a crown upon its head. The great point in this game is to strike the king out of the board without knocking down any of the subjects. If this can be done, the game is won. In all other cases, the king counts for no more than any of his subjects.