Second mode, which is commenced in the same manner; but when you play a double, and it is your turn, you can play it out and still keep your turn. When your adversary cannot play, you play for him, and for yourself too, before he can play again. The game is counted thus:—When one has played all his dominoes out, he counts the number of pips in his adversary’s hand, and scores them in his favour; if neither can play, the one who has the fewest left counts the other’s numbers, and subtracts the number of his own, and scores the balance in his own favour. Formerly the whole number was scored, but this is dispiriting to the loser. In this game it is better to try to play so that neither can go on again than to play out all the dominoes. By a little practice it will be seen that heavy dominoes do not always lose, or light ones win. In playing these and any game at dominoes it should be understood that a domino once played should not be recalled, as it frequently destroys all interest in the game. Sometimes it is understood that if the domino is not placed on the table you may recall it; but it is better to play it at once, as a skilful player can easily calculate the chances in his favour.
There are two or three variations on the first method. In one the winner of the game scores all the points left in his own hand (if any), as well as those in his opponent’s. Another method is, when one player cannot go, the other is not bound to proceed, even if able, but can at once shut the game and count, if he likes to do so. Another variation is to permit the second player, if he chooses, to take all the dominoes but two left on the board. If he does not choose, the next player may draw as many as he chooses (always excepting two); and if one cannot play, he must draw until he can do so. The pose in this game is alternate, or is taken by the winner.
ALL FIVES
Is a game played by four persons, two against two, each player taking five dominoes. It may, however, be played by two persons only, when seven dominoes are given to each, and none are afterwards added. The score seldom exceeds 31, or any smaller number, and is marked on a cribbage-board. The object of this game is to play so that the two ends of the dominoes, after you have played, are a multiple of five. Thus the first player endeavours to make a point by putting down a 5 and blank, 4 and 1, 3 and 2, each of which counts 5: if he has the double-5 it counts 2. The other players follow on in the same way, endeavouring to make 5, 10, 15, or 20, for which they score 1, 2, 3, or 4 respectively. This game requires great caution, so as to prevent your opponent from scoring, if you cannot do so yourself. 20 is the largest number that can be made: thus, if there is a 4 at one end and a 6 at the other end, the next player, having the double-6, plays it to the 6, and the following player, having the double-4, plays it to the 4; doubles in this, as in all other games of dominoes, being laid across, there are 12 at one end and 8 at the other, making 20, or four fives. When one hand is played out, or neither can go, the lowest number counts one towards game. This is peculiarly a game of stratagems, and when one holds the double-5, he generally tries to keep it until there is a 5 at each end, when he plays it and scores 3, and generally, in that case, 1 for game as well.
THE MATADORE GAME
Is on an entirely different principle. You do not fit the same numbers together, as in other games at dominoes, but you must add a number which, when joined to one already there, makes seven. The double-blank, the 4—3, 6—1, and 5—2, are termed matadores, and can be played at any stage, and either end turned outward at will, for your opponent to play to. Three dominoes only are taken at the outset, and if one of the players cannot “go,” he must draw until he can do so, unless the number of dominoes left on the board is reduced to two. The game is played 30, 50, or 100 up, and the winner counts to his score his opponent’s pips.
ALL THREES
Is a capital game for boys, and exercises the players in the four rules of arithmetic. It is played similarly to the All Fives, only 3 is the multiple instead of 5: thus, 3, 6, 9, 12, 15, and 18 points count 1, 2, 3, 4, 5, and 6, respectively.
TIDLEY-WINK
Is a good round game. Any number can play, so long as there are two or more dominoes left on the board, after three dominoes each have been taken. The pose is settled as before; but the leader has the privilege of playing to his double, if he can do so, and any person having a double in his turn can play to it, if he can. The game runs round, and the first person who plays out pronounces himself “Tidley-Wink,” and is the winner.