5. Neither player must leave the room without permission of his adversary.

6. In case of huff, the opponent, in lieu of taking a piece for the omission, can insist on his being taken.

7. Each party must sit free so as not to obstruct a view of the board, and no pointing at pieces is allowed.

8. When a false move is made, the piece must be moved to whatever square the opponent dictates.

9. All disputes between players to be referred to a third party.

10. Bystanders must make no remarks during the game.

GAMES FOR PRACTICE.

Playing draughts is a game which is best learned by experience and repeated defeats. It requires circumspection and caution, and especially demands calculation of the effects of the different moves upon the fortune of the game. The moves should be calculated mentally. The men should be kept as much in the centre of the board as possible; and the gentlemanly player will consider all drawn games as won by his opponent, and never triumph over the vanquished. The following games will give the young player a good general idea of draughts, but his success as a player will depend entirely upon his own application and habit of thought:—

Game I.