2. In leading, the player’s ball must be played from within the string-line, and struck with sufficient strength to carry it beyond the deep-red ball on its appropriate spot at the foot of the table. But it must not be played with such strength as to repass, after coming in contact with the lower cushion, the deep-red ball. Nor yet must it touch either red ball, nor lodge on the cushion, nor fall into a pocket, nor jump off the table. In any of the cases mentioned in this section, or in case the cue-ball is not struck with sufficient strength to pass beyond the deep-red, it shall be optional with the adversary (Player No. 2) to make No. 1 spot his ball on the pool spot nearest the lower cushion, or lead again: or he may take the lead himself.

3. No count or forfeiture can be made or incurred until two strokes have been played.

4. Once the lead is made, the game is considered as commenced, and neither player can withdraw except under circumstances specified on [page 803].

ON OPENING THE GAME.

1. The game is opened by player No. 2 playing on the white ball at the foot of the table.

2. Should he fail to hit the white first, or fail to hit it at all, he forfeits one point, which shall be added to his adversary’s score. Should he pocket himself after hitting a red ball first, he loses three points, even though he may have subsequently hit the white.

ON FORFEITURES.

1. If the striker fails to hit any of the other balls with his own, he forfeits one point, which, as well as other forfeitures, must be added to his adversary’s score. (See [note], page 812.)

2. The striker forfeits two when the ball that he plays with is pocketed, or lodges on the cushion, or goes over the table, after having struck or been in fixed contact with the other white, no matter whether it has touched one or both of the reds.

[An exception to this clause will be found in [Sec. 2], on “Opening the Game.”]