6. The player must have at least one foot on the floor.

7. A ball exactly on the “string line” is considered within the string.

8. The carom is good, and the points count for the player, even though his ball should be lost; and he continues to play. [A ball is considered lost which goes into a pocket, jumps off the table, or remains on a cushion.]

9. A pushing stroke subjects the player to the loss of the point or points he may have made by that stroke, and puts his ball out of hand.

10. A player who plays before all the balls have ceased rolling loses his stroke, and his hand is out.

11. When the cue-ball is in contact with one or more balls, all are taken up and placed as at the commencement of the game; and the player, being considered in hand, continues his play.

12. If the balls are disturbed accidentally, through the medium of any agency other than the player himself—as, for instance, through the interference of his opponent, or the marker, or other outside party—they must be replaced, and the player allowed to play.

13. If, in playing, or after having played, the player disturbs any ball other than his own, he cannot make a counting stroke, but he may play for safety. But if he touches his own ball, except with the cue, or if he touches it more than once with that instrument, the stroke is foul, and he cannot play for safety.

14. A player has no right to disturb the balls, and ought not to do it without the consent of his adversary.

15. When the cue-ball is very near another ball, the player ought not to play without warning his adversary that they do not touch, and giving him time to satisfy himself on that point.