This game is capable of being varied to any extent by an ingenious boy, but it is generally played in the following way:—One boy, selected by chance, sets a back, as in “fly the garter,” and another is chosen leader. The game is commenced by the leader leaping over the one who gives the back, and the other players follow in succession; the leader then leaps back, and the others follow; then they all go over in a cross direction, and return, making, in all, four different ways. The leader then takes his cap in both hands, and leaves it on the boy’s back while he is “overing,” and his followers perform the same trick; in returning, the last man takes the lead, and removes his cap without disturbing the others, and each boy does the same: this trick is repeated in a cross direction. The next trick is throwing up the cap just before overing, and catching it before it falls; the next, reversing the cap on the head, and so balancing it while overing, without ever touching it with the hands; both tricks must be performed while leaping the four different ways. The leader, with his cap still balanced, now overs, and allows his cap to drop on the opposite side; the others do likewise, but they must be careful not to let their caps touch the others, nor to let their feet touch any of the caps in alighting; the leader now stoops down, picks up his cap with his teeth, and throws it over his head and the boy’s back; he then leaps after his cap, but avoids touching it with his feet. The other players follow him as before. The next trick is “knuckling,”—that is to say, overing with the hands clenched; the next, “slapping,” which is performed by placing one hand on the boy’s back, and hitting him with the other, while overing; the last, “spurring,” or touching him up with the heel. All these tricks must be performed in the four different directions, and any boy failing to do them properly goes down, and the game begins afresh.

TOUCH.

This is a brisk game, and may be played by any number of boys. One of the players being chosen as Touch, it is his business to run about in all directions after the other players, till he can touch one, who immediately becomes Touch in his turn. Sometimes when the game is played it is held as a law that Touch shall have no power over those boys who can touch iron and wood. The players then, when out of breath, rush to the nearest iron or wood they can find, to render themselves secure. Cross-touch is sometimes played, in which, whenever another player runs between Touch and the pursued, Touch must immediately leave the one he is after to follow him. But this rather confuses, and spoils the game.

TOUCH-WOOD AND TOUCH-IRON.

These games are founded on the above. When the boys pursued by Touch can touch either wood or iron they are safe, the rule being that he must touch them as they run from one piece of wood or iron to another.

BUCK, BUCK, HOW MANY HORNS DO I HOLD UP?

This is a very good game for three boys. The first is called the Buck, the second the Frog, and the third the Umpire. The boy who plays the Buck gives a back with his head down, and rests his hands on some wall or paling in front of him. The Frog now leaps on his back, and the Umpire stands by his side: the Frog now holds up one, two, three, five, or any number of fingers, and cries, “Buck! Buck! how many horns do I hold up?” The Buck then endeavours to guess the right number; if he succeeds, the Frog then becomes Buck, and in turn jumps on his back. The Umpire determines whether Buck has guessed the numbers rightly or not. In some places it is the custom to blindfold the Buck, in order to prevent him seeing. This plan, however, is scarcely necessary.

WARNING.

This is an excellent game for cold weather. It may be played by any number of boys. In playing it “loose bounds” are made near a wall or fence, about four feet wide and twelve long. One of the boys is selected, who is called the Cock, who takes his place within the bounds; the other players are called the Chickens, who distribute themselves in various parts of the playground. The Cock now clasps his hands together, and cries, “Warning once, warning twice, a bushel of wheat, and a bushel of rye, when the Cock crows out jump I.” He then, keeping his hands still clasped before him, runs after the other players; when he touches one, he and the player so touched immediately make for the bounds; the other players immediately try to capture them before they get there; if they succeed, they are privileged to get upon their backs and ride them home. The Cock and his Chick now come out of the bounds hand-in-hand, and try to touch some other of the players; the moment they do this they break hands, and they and the player now touched run to the bounds as before, while the other players try to overtake them, so as to secure the ride. The three now come from the bounds in the same manner, capture or touch a boy, and return. If, while trying to touch the other boys, the players when sallying from the grounds break hands before they touch any one, they may immediately be ridden, if they can be caught before they reach the bounds. Sometimes when three players have been touched the Cock is allowed to join the out party, but this is of no advantage in playing the game.

FOLLOW MY LEADER.