[92] The game is called "Le Chevalier Gentil," and proceeds thus: "Bon jour, chevalier gentil, toujours gentil; moi chevalier gentil, toujours gentil, je viens de la part du chevalier gentil, toujours gentil (so designating the left-hand neighbor) vous dire qu'il y a un aigle à bec d'or, à pattes d'argent," etc. A player who misses receives "un petit cornet de papier," and is known as "chevalier cornu, biscornu," etc., or "damoiselle cornette à tant de cornes."

[93] A French catch: "J'ai monté un escalier." "Comme moi." "Je suis entré dans la chambre." "Comme moi." "J'ai vu une petite boîte." "Comme moi." "Je l'ai ouverte." "Comme moi." "Il y avait une grosse bête." "Comme moi."

[94] Or, as played by the children from whom this version was obtained, Old mother Cripsy-crops. The name "Tipsy-toe" is derived from the limping gait supposed to belong to witches. See No. 154, C.


X.
GUESSING-GAMES.

"As boys, when they play at 'how many,' hold out their hands in such a way that, having few, they pretend to have many, and having many, they make believe to have few."—Xenophon, Treatise on the Duties of a Cavalry Officer.

No. 91.
Odd or Even.

A small number of beans or other counters are held in the hand, and the question is, Odd or Even? If the guess is even, and the true number odd, it is said "Give me one to make it odd," and vice versâ. The game is continued until all the counters belong to one or other of the two players.

This amusement was familiar in ancient Greece and Rome, as it is in modern Europe. In the classic game the player gained or lost as many as he held in his hand.

No. 92.
Hul Gul.