ADVICE TO YOUNG CROQUET-PLAYERS

1. Always take your own mallet to a garden party. This will impress everyone with the idea that you are a fine player. Or an alternative plan is to play with one provided by your host, and then throughout the game to attribute every bad stroke to the fact that you have not your own implement with you.

2. Use as many technical terms as you can, eking them out with a few borrowed from golf. Thus it will always impress your partner if you say that you are "stimied," especially as she won't know what it means. But a carefully-nurtured reputation may be destroyed at once if you confuse "roquet" with "croquet," so be very careful that you get these words right.

3. Aim for at least three minutes before striking the ball, and appear overcome with amazement when you miss. If you have done so many times in succession, it may be well to remark on the unevenness of the ground. If you hit a ball by mistake always pretend that you aimed at it.

4. It is a great point to give your partner advice in a loud and authoritative tone—it doesn't matter in the least whether it is feasible or not. Something like the following, said very quickly, always sounds well:—"Hit one red, take two off him and make your hoop; send two red towards me and get into position." In a game of croquet there is always one on each side who gives advice, and one who receives (and disregards) it. All the lookers-on naturally regard the former as the finer player, therefore begin giving advice on your partner's first stroke. If she happens to be a good player this may annoy her, but that is no consequence.